Difference between revisions of "OSGInstallSEQ142"
From Immersive Visualization Lab Wiki
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− | * [http://binglongx.wordpress.com/2011/04/24/openscenegraph-for-visual-studio-on-windows-setup/ OpenSceneGraph for Visual Studio on Windows: Setup] | + | * [http://binglongx.wordpress.com/2011/04/24/openscenegraph-for-visual-studio-on-windows-setup/ OpenSceneGraph for Visual Studio on Windows: Setup]: Complete binaries, but no VRML support (OBJ support works fine) |
* [http://www.cs.gsu.edu/~ashrestha2/?q=node/7 Compiling openscenegraph in Visual C++ Express 2010] | * [http://www.cs.gsu.edu/~ashrestha2/?q=node/7 Compiling openscenegraph in Visual C++ Express 2010] | ||
* [http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio/VisualStudioPlugins Instructions to compile OSG with OpenVRML in MSVC] | * [http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio/VisualStudioPlugins Instructions to compile OSG with OpenVRML in MSVC] |
Revision as of 20:35, 17 January 2013
Contents |
Installing OpenSceneGraph on PCs in Sequoiah lab 142
Overview of Lab Equipment
Lab Hardware
- PC: HP Z210 Workstation
- RAM: 8GB
- CPU: Intel Xeon E31225, 3.1GHz
- Display: HP ZR22w, 1920x1080@60Hz
- GPU: NVIDIA Quadro 600, 2.4GB VRAM available
Pre-Installed Software
- Windows 7 Enterprise 32bit
- Microsoft Visual Studio 2010 Professional
- Google Sketchup 8
Installation Instructions
External Web Links
- OpenSceneGraph for Visual Studio on Windows: Setup: Complete binaries, but no VRML support (OBJ support works fine)
- Compiling openscenegraph in Visual C++ Express 2010
- Instructions to compile OSG with OpenVRML in MSVC