Difference between revisions of "OpenAL Audio Server"
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==Project Overview== | ==Project Overview== | ||
− | Rich, 3D environments need sound to provide the user a feeling of complete immersion. When visualization is provided by a cluster of computers, the sound processing can be handled by a dedicated machine that is in turn connected to the speakers and other audio equipment. The OpenAL Audio Server (OAS) provides this functionality via a network interface. OAS is based loosely on the aging Windows DirectSound [http://www.calit2.net/~jschulze/projects/audioserver/ AudioServer] project by Marc Schreier, and aims to deliver a | + | Rich, 3D environments need sound to provide the user a feeling of complete immersion. When visualization is provided by a cluster of computers, the sound processing can be handled by a dedicated machine that is in turn connected to the speakers and other audio equipment. The OpenAL Audio Server (OAS) provides this functionality via a network interface on a Linux machine. OAS is based loosely on the aging Windows DirectSound [http://www.calit2.net/~jschulze/projects/audioserver/ AudioServer] project by Marc Schreier, and aims to deliver a backwards compatible solution. |
==Status== | ==Status== |
Revision as of 14:16, 7 October 2011
Contents |
Project Overview
Rich, 3D environments need sound to provide the user a feeling of complete immersion. When visualization is provided by a cluster of computers, the sound processing can be handled by a dedicated machine that is in turn connected to the speakers and other audio equipment. The OpenAL Audio Server (OAS) provides this functionality via a network interface on a Linux machine. OAS is based loosely on the aging Windows DirectSound AudioServer project by Marc Schreier, and aims to deliver a backwards compatible solution.
Status
- Bullet Point
To-Do
- Bullet Point
Future Work
- Bullet Point
Participants
Software Developers:
Project Advisors:
Development Assistance:
- Philip Weber
Initial Concept Base: