Difference between revisions of "ResourcesCSE167F11"
From Immersive Visualization Lab Wiki
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* [http://nehe.gamedev.net/ NeHe Productions OpenGL Tutorials: great level of detail but not up to date] | * [http://nehe.gamedev.net/ NeHe Productions OpenGL Tutorials: great level of detail but not up to date] | ||
* [http://www.realtimerendering.com/ Website] of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links | * [http://www.realtimerendering.com/ Website] of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links | ||
+ | * Steven C. Dollins' [http://www.cs.brown.edu/~scd/facts.html Handy Mathematics Facts for Graphics] | ||
==Shader Programming== | ==Shader Programming== |
Revision as of 00:13, 18 November 2011
Contents |
Text Books and Resources
The instructor recommends the following text books for this course. Both are available on-line, at least older versions, which will work just fine for the class.
Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 Author's site, Publisher's site, Amazon.com, On-Line at Google Books | |
Dave Shreiner: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1. Pearson Education, ISBN 8131721841, at Amazon. An older version is on-line: Version 1.1,alternate link, sample programs |
Useful Links
3D Graphics
- OpenGL Reference Manual (Blue Book)
- Excellent introduction to OpenGL
- NeHe Productions OpenGL Tutorials: great level of detail but not up to date
- Website of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
- Steven C. Dollins' Handy Mathematics Facts for Graphics
Shader Programming
- Lighthouse3D GLSL tutorials
- Clockworkcoders GLSL tutorials
- GLSL quick reference
- GLSL reference documentation