Difference between revisions of "ResourcesCSE167F11"

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(New page: =Text Books and Resources= <!-- <img class="alignleft" src="%ATTACHURLPATH%/shirley-cover.jpg" width=250> <img class="alignright" src="%ATTACHURLPATH%/opengl.png"> --> The instructor reco...)
 
(3D Graphics)
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==3D Graphics==
 
==3D Graphics==
 
* [http://www.opengl.org/documentation/blue_book/ OpenGL Reference Manual] (Blue Book)
 
* [http://www.opengl.org/documentation/blue_book/ OpenGL Reference Manual] (Blue Book)
* [http://nehe.gamedev.net/ NeHe Productions OpenGL Tutorials]
+
* [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL]
 +
* [http://nehe.gamedev.net/ NeHe Productions OpenGL Tutorials: great level of detail but not up to date]
 
* [http://www.realtimerendering.com/ Website] of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
 
* [http://www.realtimerendering.com/ Website] of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
  

Revision as of 20:24, 23 September 2011

Contents

Text Books and Resources

The instructor recommends the following text books for this course. Both are available on-line, at least older versions, which will work just fine for the class.

Useful Links

3D Graphics

Shader Programming

C++ Programming