Difference between revisions of "Mipmapped Volume Rendering"
From Immersive Visualization Lab Wiki
(→TODO) |
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=== Transfer Function === | === Transfer Function === | ||
* 1D transfer function | * 1D transfer function | ||
+ | |||
+ | ===Optimization=== | ||
+ | * 3D Texture compression? | ||
+ | * Progressive refinement | ||
=== Test Set === | === Test Set === | ||
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* script | * script | ||
* qmake | * qmake | ||
+ | |||
+ | ===Tiled Display=== | ||
+ | * works with CGLX but without any optimization | ||
+ | * StarCAVE | ||
+ | * Varrier | ||
== Long Term Goal == | == Long Term Goal == | ||
* integrate with deskvox | * integrate with deskvox | ||
* integrate with my multi-dimensional transfer function | * integrate with my multi-dimensional transfer function |
Revision as of 17:27, 21 July 2009
Contents |
Current Project Status
TODO
Multi volume support
- For now, it can load multiple volumes but the algorithm used here is very simple: overlaying two rendered images.
- Chih's work hasn't been integrated. I also have an idea about the correct multi volume rendering equation.
Downsampler
- Downsampler has lots of problems and I'd like to completely rewrite the program.
- OpenGL API will accelerate this process.
- Thin volume support
Renderer
- Thin volume support
- Removing padding
Transfer Function
- 1D transfer function
Optimization
- 3D Texture compression?
- Progressive refinement
Test Set
- Collect a set of volume so I can always check after major modification of the code
Software Release
- find an easy workflow minimizing editing
- script
- qmake
Tiled Display
- works with CGLX but without any optimization
- StarCAVE
- Varrier
Long Term Goal
- integrate with deskvox
- integrate with my multi-dimensional transfer function