Difference between revisions of "HanProgressReport"
From Immersive Visualization Lab Wiki
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** use different file format | ** use different file format | ||
* update SVN repository with the current version | * update SVN repository with the current version | ||
+ | * remove GLUI library from meshTester directory and use a separate copy of GLUI | ||
* change memory pool mechanism with Pixel Buffer Objects | * change memory pool mechanism with Pixel Buffer Objects | ||
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==== Done ==== | ==== Done ==== |
Revision as of 13:53, 12 June 2008
June/12/08
To do
- change multichannel (RGB) read to three single channel reads
- integrate shader program
- use different file format
- update SVN repository with the current version
- remove GLUI library from meshTester directory and use a separate copy of GLUI
- change memory pool mechanism with Pixel Buffer Objects
Done
- implement texture pools
- use glTexImage2D for initialization and glTexSubImage2D for update
- pool management, issue/reclaim a texture name
- tested on 2D and 3D testsets