Difference between revisions of "Mipmapped Volume Rendering"
From Immersive Visualization Lab Wiki
Line 8: | Line 8: | ||
[[HanProgressReport]] | [[HanProgressReport]] | ||
# Reimplement Pixel Buffer Object | # Reimplement Pixel Buffer Object | ||
− | # Move configuration file parsing from BrickManager class to MeshRend class | + | # Move configuration file parsing from BrickManager class to MeshRend class (done) |
− | # Move duplicated code in QuadInfo and CubeInfo class to BrickInfo super class | + | # Move duplicated code in QuadInfo and CubeInfo class to BrickInfo super class (done) |
# Reimplement Multi-channel support | # Reimplement Multi-channel support | ||
#* modify texture memory allocation to handle single channel | #* modify texture memory allocation to handle single channel | ||
#* vvGLSL class | #* vvGLSL class |
Revision as of 10:57, 12 June 2008
Long Term Goal
Current Project Status
TODO
- Reimplement Pixel Buffer Object
- Move configuration file parsing from BrickManager class to MeshRend class (done)
- Move duplicated code in QuadInfo and CubeInfo class to BrickInfo super class (done)
- Reimplement Multi-channel support
- modify texture memory allocation to handle single channel
- vvGLSL class