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Revision as of 08:16, 29 March 2022

Contents

CSE 191: Virtual Reality Technology

Course Description

Virtual reality (VR) has been capturing people's imagination for decades, but it has been only recently that this technology became available for consumers. This seminar course aims to explain how VR technology works, and you are going to do programming projects to better understand potential and limitations of today's VR hardware and devices.

Quest2.png Oculus-quest-2-exploded.jpg
Oculus Quest 2 Oculus Quest 2 Interior

Computer Hardware Requirements

In order to be able to do the homework projects in this course you will need to have:

  • A Windows or Apple computer (desktop or laptop) with the ability to run Unity. You can use the Windows PCs in the VR lab.
  • A VR headset with two controllers. You can borrow an Oculus Quest 2 from the VR lab for the duration of the quarter.

Course Schedule

Click here for the course schedule.

It lists lecture dates, homework due dates and recommended reading.

Topics

In this course the following topics will be covered:

  1. Overview of the state-of-the-art VR technologies and research trends
  2. VR programming in Unity
  3. Human visual system: 3D depth cues, color perception
  4. Fundamental physics of 3D displays
  5. Display types: LCD, OLED, volumetric, light field
  6. How to generate stereographic 3D images
  7. Immersive VR systems: Head Mounted Displays, CAVE, smart phone VR, etc.
  8. Augmented reality devices
  9. Rendering to Head Mounted Displays

Prerequisites

  • CSE167 (Introduction to Computer Graphics) or equivalent

Format

  • Instructor: Dr. Jürgen Schulze
  • Number of Units: 2
  • Section ID: 84652
  • Lectures: Tuesdays 11am-12:20pm in the VR lab, room B210 (EBU-3B)
  • Office Hour: Mondays 7pm on Zoom (see Canvas for URL); first office hour on March 31; no office hour on April 4
  • VR app presentation
  • Discussion board: [piazza.com/ucsd/spring2022/cse191/home Piazza]
  • Grade management: Canvas

Grading

Programming Project 30%
Weekly Reading 30%
Technology Presentation 20%
Presentation 20%

We will enter your grades into Canvas. Please verify sporadically that your grades have been recorded correctly and inform your grader or instructor if you find an error.

The final grade depends on the weighted average of all your scores. The following grading key will be used:

Final Score Letter Grade
100+ A+
95+ A
90+ A-
85+ B+
80+ B
75+ B-
70+ C+
65+ C
60+ C-

For undergraduate students with the P/NP option: A pass (P) grade will be given for an average grade of 60 or higher.

For graduate students with the S/U option: A satisfactory (S) grade will be given for an average grade of 75 or higher.

Homework Assignments

All homework projects are due on Fridays, there will be a due date roughly every other week.


All projects are solo projects. Team work is not permitted.

To submit your project, make a video of your app showcasing all its features and upload it to Canvas by the due date.

Unless indicated otherwise, if you cannot get a project done in time before the due date you can submit it 7 days later with a penalty of 25% of your score.

Internet Resources

UCSD's VR Club TritonXR has some excellent resources to help you get started creating VR applications with Unity.

  • Workshop Slides: Take a look at the "Technical" folder for Unity-specific workshops. If you're interested, there are also non-technical design slides that are interesting for VR.
  • Unity Tutorial Guide This guide helps you navigate Unity's many offered tutorials.

EdX course 190x teaches VR with Unity on smartphones with lots of videos and hands-on tutorials. You can audit it free of charge.

Or you can view just the tutorial videos which walk you through the steps to create a VR app for your smartphone.

Run your Quest 2 without a Facebook account (requires an old Oculus account).

Useful information on quaternions

Textbooks

You will not need to buy a textbook for this course because the lecture slides will be made available to you, and the material from the lectures will be sufficient for the final exam. However, if you want more in-depth information, we recommend the following books:

Vrbook-200p.jpg The VR Book by Jason Jerald, 550 pages, Morgan & Claypool Publishers, October 16, 2015, ISBN-10: 1970001127, ISBN-13: 978-1970001129
Vr-200p.jpg Virtual Reality by Steven M. LaValle. To be published by Cambridge University Press. Download PDF

Students with Disabilities

If you have a documented disability, please email me your documentation to me as soon as possible so that I can make suitable accommodations for you. If you believe that you have a disability and desire accommodation, please register with the Office for Students with Disabilities.