Difference between revisions of "Project3F18"

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(Created page with "=Project 3: Textures, Scene Graphs and Culling= To be posted Oct 20. <!-- In this project you will need to implement a scene graph to render an army of robots. The total ...")
 
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Now that we have the scene graph classes, it is time to put them to work, and build a robot with them.  
 
Now that we have the scene graph classes, it is time to put them to work, and build a robot with them.  
  
Thanks to our tutor Yining Liang, who created these parts for his own CSE 167 homework project, you have the following robot parts to choose from: head, body, limb, eye, antenna. You will find the OBJ files in [[Media:robot-parts.zip |this ZIP file]].
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Thanks to our tutor Weichen and former tutor Yining, you have the following robot parts to choose from: head, body, limb, eye, antenna. You will find the OBJ files in [[Media:Robot-parts-2018.zip |this ZIP file]]. Each vertex has not only a 3D coordinate and a normal associated with it, but also a texture coordinate. This allows you to map textures to the surfaces of the robot.
  
 
Build your own robot using the <tt>addChild</tt> methods. Use at least 3 different types of parts for your robot (e.g., body, head and limb). In total, your robot needs to consist of at least 4 parts, 3 of which need to be moving independently from one another and they need to be connected to the 4th part. (15 points)
 
Build your own robot using the <tt>addChild</tt> methods. Use at least 3 different types of parts for your robot (e.g., body, head and limb). In total, your robot needs to consist of at least 4 parts, 3 of which need to be moving independently from one another and they need to be connected to the 4th part. (15 points)

Revision as of 13:58, 20 October 2018

Project 3: Textures, Scene Graphs and Culling

To be posted Oct 20.