Difference between revisions of "CSE167F2016"
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* Teaching Assistants: TBD | * Teaching Assistants: TBD | ||
* Tutors: TBD | * Tutors: TBD | ||
− | * For TA/tutor office hours, discussions and more information see our [https://piazza.com Piazza page] | + | * For TA/tutor office hours, discussions and more information see our [https://piazza.com/ucsd/fall2016/cse167/home Piazza page] |
+ | * We use TritonEd to keep track of grades only. | ||
* Section ID: 882389 | * Section ID: 882389 | ||
* Number of units: 4 | * Number of units: 4 |
Revision as of 23:57, 21 September 2016
Contents |
CSE 167, Fall 2016: Introduction to Computer Graphics
This class provides an introduction to 3D computer graphics. We will cover the fundamentals of 3D rendering and modeling. The focus is on real-time applications using modern OpenGL. You will also learn the basics of GLSL shader programming. In the course projects you will build your own real-time rendering engine. Here is a detailed class schedule.
Course Schedule
Click here for the course schedule.
Course Information
- Weekly Schedule:
- Lectures: Tuesday/Thursday, 2:00pm-3:20pm, Center Hall 216
- Homework discussion: Mondays, 3:00pm-3:50pm, Peterson Hall 104
- Homework grading: Fridays in CSE basement labs, starting at 2:00pm
- Location for TA and tutor office hours: CSE basement labs as listed on Piazza page
- Instructor: Jurgen Schulze, office hour Tuesdays 3:30pm-4:30pm at Atkinson Hall room 2125
- Teaching Assistants: TBD
- Tutors: TBD
- For TA/tutor office hours, discussions and more information see our Piazza page
- We use TritonEd to keep track of grades only.
- Section ID: 882389
- Number of units: 4
Special Topics
- Schedule of classes
- Textbook and resources
- Grading and exams
- Homework projects
- Starter code and build instructions
- Helpful tips for debugging your OpenGL code
- Students with Disabilities