Difference between revisions of "ResourcesCSE167S16"
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− | =Text | + | =Text Book and Resources= |
− | All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text | + | All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text book for this course. |
{| border="1" style="text-align:left;" | {| border="1" style="text-align:left;" | ||
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| Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author's site], [http://www.amazon.com/Fundamentals-Computer-Graphics-Fourth-Marschner/dp/1482229390/ref=sr_1_1?ie=UTF8&qid=1459276966&sr=8-1&keywords=Fundamentals+of+Computer+Graphics Amazon.com], [http://books.google.com/books?id=WY5Urwcqsa4C&lpg=PR1&ots=QENdP6x8xd&dq=shirley%20graphics&pg=PR1#v=onepage&q&f=false On-Line at Google Books] | | Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author's site], [http://www.amazon.com/Fundamentals-Computer-Graphics-Fourth-Marschner/dp/1482229390/ref=sr_1_1?ie=UTF8&qid=1459276966&sr=8-1&keywords=Fundamentals+of+Computer+Graphics Amazon.com], [http://books.google.com/books?id=WY5Urwcqsa4C&lpg=PR1&ots=QENdP6x8xd&dq=shirley%20graphics&pg=PR1#v=onepage&q&f=false On-Line at Google Books] | ||
| [[Image:shirley-cover2015.jpg|200px]] | | [[Image:shirley-cover2015.jpg|200px]] | ||
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==3D Graphics== | ==3D Graphics== | ||
− | * [http:// | + | * [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up] |
− | * [http:// | + | * [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials] |
+ | * [http://www.tomdalling.com/blog/category/modern-opengl/ Tom Dalling's Modern OpenGL Tutorial] | ||
* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL | * [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL | ||
* [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links | * [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links | ||
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==Shader Programming== | ==Shader Programming== | ||
− | * [ | + | * [https://www.khronos.org/files/opengl44-quick-reference-card.pdf GLSL quick reference] |
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* [http://www.opengl.org/documentation/glsl/ GLSL reference documentation] | * [http://www.opengl.org/documentation/glsl/ GLSL reference documentation] | ||
* [http://www.opengl.org/wiki/GLSL_Sampler#Binding_textures_to_samplers Binding images to GLSL samplers] | * [http://www.opengl.org/wiki/GLSL_Sampler#Binding_textures_to_samplers Binding images to GLSL samplers] | ||
==C++ Programming == | ==C++ Programming == | ||
− | * [http://www.parashift.com/c++-faq | + | * [http://www.parashift.com/c++-faq/ C++ FAQ] |
* [http://dept.cs.williams.edu/~lenhart/courses/cs371/c++forjava.html C++ for Java programmers] | * [http://dept.cs.williams.edu/~lenhart/courses/cs371/c++forjava.html C++ for Java programmers] | ||
==Advanced Graphics Programming== | ==Advanced Graphics Programming== | ||
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* [http://http.developer.nvidia.com/GPUGems/gpugems_pref01.html GPU Gems 1] | * [http://http.developer.nvidia.com/GPUGems/gpugems_pref01.html GPU Gems 1] | ||
* [http://http.developer.nvidia.com/GPUGems2/gpugems2_frontmatter.html GPU Gems 2] | * [http://http.developer.nvidia.com/GPUGems2/gpugems2_frontmatter.html GPU Gems 2] | ||
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_pref01.html GPU Gems 3] | * [http://http.developer.nvidia.com/GPUGems3/gpugems3_pref01.html GPU Gems 3] | ||
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Latest revision as of 17:12, 14 April 2016
Contents |
Text Book and Resources
All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text book for this course.
Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books |
Useful Links
3D Graphics
- Tutorials for OpenGL 3 and up
- Lighthouse 3D Tutorials
- Tom Dalling's Modern OpenGL Tutorial
- Humus 3D: lots of advanced graphics algorithms, but not all in OpenGL
- Website of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
- Steven C. Dollins' Handy Mathematics Facts for Graphics