Difference between revisions of "ResourcesCSE167F12"

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(3D Graphics)
(Useful Links)
 
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* [http://www.parashift.com/c++-faq-lite/ C++ FAQ by Marshall Cline]
 
* [http://www.parashift.com/c++-faq-lite/ C++ FAQ by Marshall Cline]
 
* [http://dept.cs.williams.edu/~lenhart/courses/cs371/c++forjava.html C++ for Java programmers]
 
* [http://dept.cs.williams.edu/~lenhart/courses/cs371/c++forjava.html C++ for Java programmers]
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==Advanced Graphics Programming==
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* [http://http.developer.nvidia.com/GPUGems/gpugems_pref01.html GPU Gems 1]
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* [http://http.developer.nvidia.com/GPUGems2/gpugems2_frontmatter.html GPU Gems 2]
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* [http://http.developer.nvidia.com/GPUGems3/gpugems3_pref01.html GPU Gems 3]

Latest revision as of 08:48, 11 September 2013

Contents

Text Books and Resources

All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 Author's site, Publisher's site, Amazon.com, On-Line at Google Books Shirley-cover-227.jpg
Dave Shreiner: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1. Pearson Education, ISBN 8131721841, at Amazon. An older version is on-line: Version 1.1,alternate link, sample programs Opengl.png

Useful Links

3D Graphics

Shader Programming

C++ Programming

Advanced Graphics Programming