Difference between revisions of "ResourcesCSE167F12"
From Immersive Visualization Lab Wiki
(→C++ Programming) |
(→Useful Links) |
||
(One intermediate revision by one user not shown) | |||
Line 18: | Line 18: | ||
* [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL] | * [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL] | ||
* [http://nehe.gamedev.net/ NeHe Productions OpenGL Tutorials: great level of detail but not up to date] | * [http://nehe.gamedev.net/ NeHe Productions OpenGL Tutorials: great level of detail but not up to date] | ||
+ | * [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL | ||
* [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links | * [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links | ||
* Steven C. Dollins' [http://www.cs.brown.edu/~scd/facts.html Handy Mathematics Facts for Graphics] | * Steven C. Dollins' [http://www.cs.brown.edu/~scd/facts.html Handy Mathematics Facts for Graphics] | ||
Line 31: | Line 32: | ||
* [http://www.parashift.com/c++-faq-lite/ C++ FAQ by Marshall Cline] | * [http://www.parashift.com/c++-faq-lite/ C++ FAQ by Marshall Cline] | ||
* [http://dept.cs.williams.edu/~lenhart/courses/cs371/c++forjava.html C++ for Java programmers] | * [http://dept.cs.williams.edu/~lenhart/courses/cs371/c++forjava.html C++ for Java programmers] | ||
+ | |||
+ | ==Advanced Graphics Programming== | ||
+ | * [http://http.developer.nvidia.com/GPUGems/gpugems_pref01.html GPU Gems 1] | ||
+ | * [http://http.developer.nvidia.com/GPUGems2/gpugems2_frontmatter.html GPU Gems 2] | ||
+ | * [http://http.developer.nvidia.com/GPUGems3/gpugems3_pref01.html GPU Gems 3] |
Latest revision as of 08:48, 11 September 2013
Contents |
Text Books and Resources
All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.
Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 Author's site, Publisher's site, Amazon.com, On-Line at Google Books | |
Dave Shreiner: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1. Pearson Education, ISBN 8131721841, at Amazon. An older version is on-line: Version 1.1,alternate link, sample programs |
Useful Links
3D Graphics
- OpenGL Reference Manual (Blue Book)
- Excellent introduction to OpenGL
- NeHe Productions OpenGL Tutorials: great level of detail but not up to date
- Humus 3D: lots of advanced graphics algorithms, but not all in OpenGL
- Website of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
- Steven C. Dollins' Handy Mathematics Facts for Graphics
Shader Programming
- Lighthouse3D GLSL tutorials
- Clockworkcoders GLSL tutorials
- GLSL quick reference
- GLSL reference documentation
- Binding images to GLSL samplers