Difference between revisions of "ResourcesCSE167F12"

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(New page: =Text Books and Resources= The instructor recommends the following text books for this course. Both are available on-line, at least older versions, which will work just fine for the class...)
 
(Useful Links)
 
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=Text Books and Resources=
 
=Text Books and Resources=
  
The instructor recommends the following text books for this course. Both are available on-line, at least older versions, which will work just fine for the class.
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All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.
  
 
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* [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL]
 
* [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL]
 
* [http://nehe.gamedev.net/ NeHe Productions OpenGL Tutorials: great level of detail but not up to date]
 
* [http://nehe.gamedev.net/ NeHe Productions OpenGL Tutorials: great level of detail but not up to date]
* [http://www.realtimerendering.com/ Website] of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
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* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL
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* [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links
 
* Steven C. Dollins' [http://www.cs.brown.edu/~scd/facts.html Handy Mathematics Facts for Graphics]
 
* Steven C. Dollins' [http://www.cs.brown.edu/~scd/facts.html Handy Mathematics Facts for Graphics]
  
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==C++ Programming ==
 
==C++ Programming ==
 
* [http://www.parashift.com/c++-faq-lite/ C++ FAQ by Marshall Cline]
 
* [http://www.parashift.com/c++-faq-lite/ C++ FAQ by Marshall Cline]
* [http://www-ali.cs.umass.edu/~mckinley/377/labs/c++_for_java_programmers.html C++ for Java programmers]
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* [http://dept.cs.williams.edu/~lenhart/courses/cs371/c++forjava.html C++ for Java programmers]
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==Advanced Graphics Programming==
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* [http://http.developer.nvidia.com/GPUGems/gpugems_pref01.html GPU Gems 1]
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* [http://http.developer.nvidia.com/GPUGems2/gpugems2_frontmatter.html GPU Gems 2]
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* [http://http.developer.nvidia.com/GPUGems3/gpugems3_pref01.html GPU Gems 3]

Latest revision as of 09:48, 11 September 2013

Contents

Text Books and Resources

All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 Author's site, Publisher's site, Amazon.com, On-Line at Google Books Shirley-cover-227.jpg
Dave Shreiner: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1. Pearson Education, ISBN 8131721841, at Amazon. An older version is on-line: Version 1.1,alternate link, sample programs Opengl.png

Useful Links

3D Graphics

Shader Programming

C++ Programming

Advanced Graphics Programming