Difference between revisions of "ArtifactVis with Android Device"
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===Project Overview=== | ===Project Overview=== | ||
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+ | This project allow users to use the android device (as a client) to connect with CalVR (as a server) by the TCP protocol, then they can move any object and interact with it in the virtual world by using the android device. | ||
+ | It allow users to move objects on the CalVR by using any kind of mode such as Move World, Scale, Drive and Fly, and then see the object movement changes on the android device. Also, they can use the android device (client side) to move the camera around the object to see the object from all sides. Finally, they can use the android device (client side) for picking objects to receive pictures about this object. They can use all these techniques with Artifact Archeology project to interact with the historical objects in the real world. Also they can use this plug-in with other projects. | ||
+ | |||
===Usage Instructions=== | ===Usage Instructions=== | ||
*'''Server''' | *'''Server''' | ||
− | ** This is the path to find the server code '''/CVRPlugins/calit2/MagicLens''' | + | ** This is the path to find the server code '''/home/saseeri/CVRPlugins/calit2/MagicLens''' |
** IP Address: Use this command line to find the IP address '''ifconfig''' | ** IP Address: Use this command line to find the IP address '''ifconfig''' | ||
** Use this PORT '''28888''' | ** Use this PORT '''28888''' | ||
− | ** We can find objects on ''' | + | ** We can find objects on '''/home/saseeri/Development/OpenSceneGraph-Data''' folder |
*'''Client''' | *'''Client''' | ||
− | ** This is the path to find the client code '''/CVRPlugins/calit2/MagicLens''' | + | ** This is the path to find the client code '''/home/saseeri/CVRPlugins/calit2/MagicLens''', the name of the folder '''OSGTest1-AndroidClient''' |
− | ** | + | ** IP Address: Use the same IP address on the server side and put it on the code |
** Use this PORT '''28888''' | ** Use this PORT '''28888''' | ||
− | ** Use the same object in | + | ** Use the same object that is used in server side and put the object on the android memory card and wrtie this path on the code '''/mnt/sdcard/create_any_file name/object_name''' |
'''To compile and run the code do the following:''' | '''To compile and run the code do the following:''' | ||
Start with the server | Start with the server | ||
− | *Go to this path on the terminal ''' | + | *Go to this path on the terminal '''/home/saseeri/CVRPlugins/calit2/MagicLens''' |
'''Write on the terminal''' | '''Write on the terminal''' | ||
Line 26: | Line 30: | ||
'''CalVR''' | '''CalVR''' | ||
− | After that Copy the client code to the eclips workspase and do compile to the Android ndk (C++) by using the following: | + | After that, Copy the client code to the eclips workspase and do compile to the Android ndk (C++) by using the following: |
− | *Go to this path on the terminal ''' | + | *Go to this path on the terminal '''/home/saseeri/workspace/OSGTest1-AndroidClient''' |
'''Write on the terminal''' | '''Write on the terminal''' | ||
'''ndk-build''' | '''ndk-build''' | ||
Then go to the eclipse right click on the project then run it after you connect the android device | Then go to the eclipse right click on the project then run it after you connect the android device | ||
+ | |||
+ | *Click on Start Client | ||
+ | *Then Connect Server | ||
+ | |||
+ | |||
+ | [[Image:client.jpg]] [[Image:plane.jpg]] | ||
+ | |||
===Software Tools and Equipment=== | ===Software Tools and Equipment=== | ||
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'''On Phone Device (Client):''' | '''On Phone Device (Client):''' | ||
− | * | + | * Eclipse |
* Linux-sdk | * Linux-sdk | ||
* Android-ndk | * Android-ndk | ||
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'''Equipment''' | '''Equipment''' | ||
*Android Device (I used Galaxy Phone Samsung) | *Android Device (I used Galaxy Phone Samsung) | ||
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===Installing OSG for Android on Linux OS=== | ===Installing OSG for Android on Linux OS=== | ||
− | + | This is the path to find installation of OSG for Android on Linux OS | |
− | + | '''/home/saseeri/CVRPlugins/calit2/MagicLens/Installing OSG for Android on Linux OS.pdf''' | |
− | |||
− | === | + | ===Screen Shots=== |
+ | [[Image:1.jpg]] [[Image:2.jpg]] [[Image:3.jpg]] | ||
+ | [[Image:4.jpg]] [[Image:5.jpg]] [[Image:6.jpg]] | ||
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− | + | We can translate the object from the android device by touch screen | |
− | |||
− | + | [[Image:translat11.jpg]] [[Image:translat22.jpg]] [[Image:translat33.jpg]] | |
− | |||
− | + | Also, we can rotate the object from the android device | |
− | |||
− | + | [[Image:rotate1.jpg]] [[Image:rotate2.jpg]] | |
+ | ===What is done so far ...=== | ||
+ | * load model into Android Device and CalVR with osg | ||
+ | * Connect the Android Device and CalVR over wifi (by using TCP protocol) | ||
+ | * Move objects on the CalVR by using any kind of mode such as Move World, Scale, Drive and Fly, and then see the object movement changes on the android device | ||
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− | + | ===Future Work=== | |
+ | * Move the camera around the object to see the object from all sides | ||
+ | * Picking objects to receive pictures about this object | ||
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− | + | ===Developers=== | |
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− | + | '''Software Developer''' | |
− | + | * Sahar Aseeri | |
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− | + | '''Project Advisor''' | |
− | + | *Jurgen schulze | |
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Latest revision as of 18:08, 27 August 2012
Contents |
Project Overview
This project allow users to use the android device (as a client) to connect with CalVR (as a server) by the TCP protocol, then they can move any object and interact with it in the virtual world by using the android device. It allow users to move objects on the CalVR by using any kind of mode such as Move World, Scale, Drive and Fly, and then see the object movement changes on the android device. Also, they can use the android device (client side) to move the camera around the object to see the object from all sides. Finally, they can use the android device (client side) for picking objects to receive pictures about this object. They can use all these techniques with Artifact Archeology project to interact with the historical objects in the real world. Also they can use this plug-in with other projects.
Usage Instructions
- Server
- This is the path to find the server code /home/saseeri/CVRPlugins/calit2/MagicLens
- IP Address: Use this command line to find the IP address ifconfig
- Use this PORT 28888
- We can find objects on /home/saseeri/Development/OpenSceneGraph-Data folder
- Client
- This is the path to find the client code /home/saseeri/CVRPlugins/calit2/MagicLens, the name of the folder OSGTest1-AndroidClient
- IP Address: Use the same IP address on the server side and put it on the code
- Use this PORT 28888
- Use the same object that is used in server side and put the object on the android memory card and wrtie this path on the code /mnt/sdcard/create_any_file name/object_name
To compile and run the code do the following:
Start with the server
- Go to this path on the terminal /home/saseeri/CVRPlugins/calit2/MagicLens
Write on the terminal
make ... CalVR
After that, Copy the client code to the eclips workspase and do compile to the Android ndk (C++) by using the following:
- Go to this path on the terminal /home/saseeri/workspace/OSGTest1-AndroidClient
Write on the terminal
ndk-build
Then go to the eclipse right click on the project then run it after you connect the android device
- Click on Start Client
- Then Connect Server
Software Tools and Equipment
Software Tools
On PC (Server):
- Linux Operating System
- OpenSceneGraph 3.1
- CalVR
On Phone Device (Client):
- Eclipse
- Linux-sdk
- Android-ndk
- OpenSceneGraph 3.1 Android
Equipment
- Android Device (I used Galaxy Phone Samsung)
Installing OSG for Android on Linux OS
This is the path to find installation of OSG for Android on Linux OS
/home/saseeri/CVRPlugins/calit2/MagicLens/Installing OSG for Android on Linux OS.pdf
Screen Shots
We can translate the object from the android device by touch screen
Also, we can rotate the object from the android device
What is done so far ...
- load model into Android Device and CalVR with osg
- Connect the Android Device and CalVR over wifi (by using TCP protocol)
- Move objects on the CalVR by using any kind of mode such as Move World, Scale, Drive and Fly, and then see the object movement changes on the android device
Future Work
- Move the camera around the object to see the object from all sides
- Picking objects to receive pictures about this object
Developers
Software Developer
- Sahar Aseeri
Project Advisor
- Jurgen schulze