Difference between revisions of "ResourcesCSE167F11"
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=Text Books and Resources= | =Text Books and Resources= | ||
− | + | All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class. | |
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* [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL] | * [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL] | ||
* [http://nehe.gamedev.net/ NeHe Productions OpenGL Tutorials: great level of detail but not up to date] | * [http://nehe.gamedev.net/ NeHe Productions OpenGL Tutorials: great level of detail but not up to date] | ||
− | * [http://www.realtimerendering.com/ Website | + | * [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links |
* Steven C. Dollins' [http://www.cs.brown.edu/~scd/facts.html Handy Mathematics Facts for Graphics] | * Steven C. Dollins' [http://www.cs.brown.edu/~scd/facts.html Handy Mathematics Facts for Graphics] | ||
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* [http://www.opengl.org/sdk/libs/OpenSceneGraph/glsl_quickref.pdf GLSL quick reference] | * [http://www.opengl.org/sdk/libs/OpenSceneGraph/glsl_quickref.pdf GLSL quick reference] | ||
* [http://www.opengl.org/documentation/glsl/ GLSL reference documentation] | * [http://www.opengl.org/documentation/glsl/ GLSL reference documentation] | ||
+ | * [http://www.opengl.org/wiki/GLSL_Sampler#Binding_textures_to_samplers Binding images to GLSL samplers] | ||
==C++ Programming == | ==C++ Programming == | ||
* [http://www.parashift.com/c++-faq-lite/ C++ FAQ by Marshall Cline] | * [http://www.parashift.com/c++-faq-lite/ C++ FAQ by Marshall Cline] | ||
* [http://www-ali.cs.umass.edu/~mckinley/377/labs/c++_for_java_programmers.html C++ for Java programmers] | * [http://www-ali.cs.umass.edu/~mckinley/377/labs/c++_for_java_programmers.html C++ for Java programmers] |
Latest revision as of 00:20, 27 September 2012
Contents |
Text Books and Resources
All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.
Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 Author's site, Publisher's site, Amazon.com, On-Line at Google Books | |
Dave Shreiner: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1. Pearson Education, ISBN 8131721841, at Amazon. An older version is on-line: Version 1.1,alternate link, sample programs |
Useful Links
3D Graphics
- OpenGL Reference Manual (Blue Book)
- Excellent introduction to OpenGL
- NeHe Productions OpenGL Tutorials: great level of detail but not up to date
- Website of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
- Steven C. Dollins' Handy Mathematics Facts for Graphics
Shader Programming
- Lighthouse3D GLSL tutorials
- Clockworkcoders GLSL tutorials
- GLSL quick reference
- GLSL reference documentation
- Binding images to GLSL samplers