Difference between revisions of "3D Reconstruction of Photographs"
From Immersive Visualization Lab Wiki
(→Tasks for Spring 2011) |
(→Task Completed for Spring 2011) |
||
(3 intermediate revisions by one user not shown) | |||
Line 2: | Line 2: | ||
* Understand the [http://phototour.cs.washington.edu/bundler/ Bundler Algorithm] and the various steps of the pipeline from the input of photographs to the point cloud output. | * Understand the [http://phototour.cs.washington.edu/bundler/ Bundler Algorithm] and the various steps of the pipeline from the input of photographs to the point cloud output. | ||
* Research various meshing programs and algorithms. (Probably [http://meshlab.sourceforge.net/ Mesh Lab]) | * Research various meshing programs and algorithms. (Probably [http://meshlab.sourceforge.net/ Mesh Lab]) | ||
+ | * Load .obj meshes into PhotosynthVR, named as model.obj in the folder of the desired data. | ||
+ | * Button turns on/off display of 3D model. | ||
==Tasks for Spring 2011== | ==Tasks for Spring 2011== | ||
* Understand, utilize, and update [http://ivl.calit2.net/wiki/index.php/Meshing_and_Texturing_Point_Clouds prior work]. | * Understand, utilize, and update [http://ivl.calit2.net/wiki/index.php/Meshing_and_Texturing_Point_Clouds prior work]. | ||
+ | * Apply a texturing algorithm or 3d model generated and run in PhotosynthVR | ||
* Check out potential alternatives to applying textures. | * Check out potential alternatives to applying textures. | ||
* Brainstorm methods to optimize efficiency and realism of selected algorithms. | * Brainstorm methods to optimize efficiency and realism of selected algorithms. |
Latest revision as of 12:35, 17 May 2011
Task Completed for Spring 2011
- Understand the Bundler Algorithm and the various steps of the pipeline from the input of photographs to the point cloud output.
- Research various meshing programs and algorithms. (Probably Mesh Lab)
- Load .obj meshes into PhotosynthVR, named as model.obj in the folder of the desired data.
- Button turns on/off display of 3D model.
Tasks for Spring 2011
- Understand, utilize, and update prior work.
- Apply a texturing algorithm or 3d model generated and run in PhotosynthVR
- Check out potential alternatives to applying textures.
- Brainstorm methods to optimize efficiency and realism of selected algorithms.
- Learn to set up the infrastructure required for the summer.
- Familiarize myself with OSG and Opencover to begin development of the StarCAVE Application.
- Display the 3D model generated from my own photographs on my application in the StarCAVE