Difference between revisions of "3D Reconstruction of Photographs"

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(New page: ==Task Completed for Spring 2011== * Understand the [http://phototour.cs.washington.edu/bundler/ Bundler Algorithm] and the various steps of the pipeline from the input of photographs to t...)
 
(Task Completed for Spring 2011)
 
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* Understand the [http://phototour.cs.washington.edu/bundler/ Bundler Algorithm] and the various steps of the pipeline from the input of photographs to the point cloud output.
 
* Understand the [http://phototour.cs.washington.edu/bundler/ Bundler Algorithm] and the various steps of the pipeline from the input of photographs to the point cloud output.
 
* Research various meshing programs and algorithms. (Probably [http://meshlab.sourceforge.net/ Mesh Lab])
 
* Research various meshing programs and algorithms. (Probably [http://meshlab.sourceforge.net/ Mesh Lab])
 +
* Load .obj meshes into PhotosynthVR, named as model.obj in the folder of the desired data.
 +
* Button turns on/off display of 3D model.
  
 
==Tasks for Spring 2011==
 
==Tasks for Spring 2011==
 
* Understand, utilize, and update [http://ivl.calit2.net/wiki/index.php/Meshing_and_Texturing_Point_Clouds prior work].
 
* Understand, utilize, and update [http://ivl.calit2.net/wiki/index.php/Meshing_and_Texturing_Point_Clouds prior work].
 +
* Apply a texturing algorithm or 3d model generated and run in PhotosynthVR
 
* Check out potential alternatives to applying textures.
 
* Check out potential alternatives to applying textures.
 
* Brainstorm methods to optimize efficiency and realism of selected algorithms.
 
* Brainstorm methods to optimize efficiency and realism of selected algorithms.
 
* Learn to set up the infrastructure required for the summer.
 
* Learn to set up the infrastructure required for the summer.
 
* Familiarize myself with [http://www.openscenegraph.org/projects/osg OSG] and Opencover to begin development of the StarCAVE Application.
 
* Familiarize myself with [http://www.openscenegraph.org/projects/osg OSG] and Opencover to begin development of the StarCAVE Application.
 +
* Display the 3D model generated from my own photographs on my application in the StarCAVE

Latest revision as of 12:35, 17 May 2011

Task Completed for Spring 2011

  • Understand the Bundler Algorithm and the various steps of the pipeline from the input of photographs to the point cloud output.
  • Research various meshing programs and algorithms. (Probably Mesh Lab)
  • Load .obj meshes into PhotosynthVR, named as model.obj in the folder of the desired data.
  • Button turns on/off display of 3D model.

Tasks for Spring 2011

  • Understand, utilize, and update prior work.
  • Apply a texturing algorithm or 3d model generated and run in PhotosynthVR
  • Check out potential alternatives to applying textures.
  • Brainstorm methods to optimize efficiency and realism of selected algorithms.
  • Learn to set up the infrastructure required for the summer.
  • Familiarize myself with OSG and Opencover to begin development of the StarCAVE Application.
  • Display the 3D model generated from my own photographs on my application in the StarCAVE