Difference between revisions of "CSE165S2023"
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− | From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. The goal of this course is to cover the full spectrum of emerging applications for 3D UIs, and present an array of pioneering techniques and technologies. We will cover theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and illustrate key concepts with running case studies. | + | From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. The goal of this course is to cover the full spectrum of emerging applications for 3D UIs, and present an array of pioneering techniques and technologies. We will cover theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and illustrate key concepts with running case studies. We will be doing homework assignments using the Meta Quest 2 and the Lenovo ThinkReality A3 headsets. |
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| [[Image:quest2.png|300px]] | | [[Image:quest2.png|300px]] | ||
+ | | [[Image:ThinkRealityA3.jpg|300px]] | ||
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| Oculus Quest 2 | | Oculus Quest 2 | ||
+ | | Lenovo A3 | ||
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Latest revision as of 20:48, 17 May 2023
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