Difference between revisions of "ResourcesCSE167S16"
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==3D Graphics== | ==3D Graphics== | ||
* [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up] | * [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up] | ||
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* [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL] | * [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL] | ||
* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL | * [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL |
Revision as of 17:10, 14 April 2016
Contents |
Text Book and Resources
All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text book for this course.
Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books |
Useful Links
3D Graphics
- Tutorials for OpenGL 3 and up
- Excellent introduction to OpenGL
- Humus 3D: lots of advanced graphics algorithms, but not all in OpenGL
- Website of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
- Steven C. Dollins' Handy Mathematics Facts for Graphics
Shader Programming
- Lighthouse3D GLSL tutorials
- Clockworkcoders GLSL tutorials
- GLSL quick reference
- GLSL reference documentation
- Binding images to GLSL samplers