Difference between revisions of "ResourcesCSE167S16"

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(C++ Programming)
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==3D Graphics==
 
==3D Graphics==
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* [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up]
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* Programming in OpenGL 3: [http://www.arcsynthesis.org/gltut/ Learning Modern 3D Graphics Programming]
 
* [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL]
 
* [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL]
 
* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL
 
* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL
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==Advanced Graphics Programming==
 
==Advanced Graphics Programming==
* [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up] in which the immediate mode has been deprecated.
 
 
* [http://http.developer.nvidia.com/GPUGems/gpugems_pref01.html GPU Gems 1]
 
* [http://http.developer.nvidia.com/GPUGems/gpugems_pref01.html GPU Gems 1]
 
* [http://http.developer.nvidia.com/GPUGems2/gpugems2_frontmatter.html GPU Gems 2]
 
* [http://http.developer.nvidia.com/GPUGems2/gpugems2_frontmatter.html GPU Gems 2]
 
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_pref01.html GPU Gems 3]
 
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_pref01.html GPU Gems 3]
* Programming in OpenGL 3: [http://www.arcsynthesis.org/gltut/ Learning Modern 3D Graphics Programming]
 

Revision as of 10:57, 29 March 2016

Contents

Text Books and Resources

All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books Shirley-cover2015.jpg
Dave Shreiner: OpenGL Programming Guide, Version 4.3. Pearson Education, PDF version here. Opengl-programming-guide-4 3.jpg

Useful Links

3D Graphics

Shader Programming

C++ Programming

Advanced Graphics Programming