Difference between revisions of "CSE165W2016"
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* [[Homework5W16 | Homework Assignment #5: Final Project]], due Thursday, March 19th at 3pm | * [[Homework5W16 | Homework Assignment #5: Final Project]], due Thursday, March 19th at 3pm | ||
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+ | ==Students with Disabilities== | ||
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+ | If you have a documented disability, please bring your documentation to me as soon as possible so that I can make suitable accommodations for you. | ||
+ | If you believe that you have a disability and desire accommodation, please register with the [https://disabilities.ucsd.edu Office for Students with Disabilities]. | ||
==Resources== | ==Resources== |
Revision as of 22:05, 4 January 2016
Contents |
CSE165: 3D User Interaction
Description
This course focuses on the design and evaluation of three-dimensional (3D) user interfaces, devices, and interaction techniques. The course consists primarily of lectures and hands-on programming. Students will be expected to implement several 3D interaction techniques as part of this course. The course is intended to lay the foundation for 3D user interaction as it can be applied to novel user interfaces for computer games and consumer electronics, as well as virtual and augmented reality applications. An important aspect of the course are going to be programming assignments involving 3D interaction devices, which are going to be provided to the students for the duration of the projects. These devices will include the Microsoft Kinect, the Razer Hydra, the Leap Motion, the zSpace, and the Sony Move. We will use either Unity 3D or the C++ programming language and OpenGL, along with physics simulation libraries.
Course ScheduleClick here for the course schedule. It lists lecture dates, homework due dates, and recommended reading. Topics
Prerequisites
Format
Grading
You will find your homework and other scores on Ted. Please verify a few days after after every due date that your score has been recorded correctly and inform your grader if it has not. If your weighted average score across all assignments is 100 points or more, you will get a grade of A+. Final ProjectThere will not be a final exam, but the last programming project will be presented to the entire class during our final exam slot on Thursday, March 17th between 11:30am and 2:30pm. TextbookThe textbook is recommended, but not mandatory as the lecture slides will be made available after each lecture and there will not be reading assignments. Occasionally the lecture slides will be available before the lecture, but you can always use last year's slides if they are not - this year's will differ but not dramatically.
Homework AssignmentsAll homework assignments are to be done in teams of two. They are due at 2:00pm on their respective due date (as listed on the course schedule) and have to be demonstrated to the instructor, TA or tutor in CSE lab 220 during grading time (Fridays 2-3:30pm). If someone absolutely cannot present on the due date, they need to arrange for an alternate time for grading by sending email to the instructor. It is sufficient for one of the team members to be present during grading time. All homework projects are due on their due dates, late submissions will not be accepted. The homework projects can be done in Unity 3D, the [Unreal Engine https://www.unrealengine.com], or in C++ with OpenGL or OpenSceneGraph, and the Bullet physics engine.
Students with DisabilitiesIf you have a documented disability, please bring your documentation to me as soon as possible so that I can make suitable accommodations for you. If you believe that you have a disability and desire accommodation, please register with the Office for Students with Disabilities. Resources |