Difference between revisions of "Project6Fall14"

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* For the texture coordinates u/v, you can use the curve parameter t at each vertex as the u parameter. The v parameter at each vertex is proportional to the rotation angle around the y axis you applied to get the vertex.
 
* For the texture coordinates u/v, you can use the curve parameter t at each vertex as the u parameter. The v parameter at each vertex is proportional to the rotation angle around the y axis you applied to get the vertex.
  
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Notes:
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* [http://www.f-lohmueller.de/pov_tut/skyboxer/skyboxer_3.htm This is a nice collection of cubic environment maps for skyboxes].
 
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Revision as of 17:45, 22 November 2014

Contents

Project 6: Silver Water

[THIS PROJECT IS UNDER CONSTRUCTION. PLEASE COME BACK LATER.]

This project is on Bezier patches, texturing, and environment mapping with a GLSL shader program. The goal is to create a Bezier patch, make it resemble a water surface with small waves, then put it in a textured environment cube and render its surface with environment mapping.

It is due on Friday, December 5th at 3:30pm and will be discussed in CSB 001 on Monday, December 1st at 5pm.

1. Make a Bezier Patch

2. Animate the Patch

3. Add an Environment

4. Use Environment Mapping

5. Optional: TBD