Difference between revisions of "BuildWindowsCore"
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===OSG - Installation=== | ===OSG - Installation=== | ||
− | After downloading the OSG source code, extract the files in a folder under your main directory (in general your C:\ drive). Now start the Cmake gui and enter the directory where you create the OSG-folder in the fields '''"Where is the source code"''' and '''"Where to build the binaries"'''. Click on configure. Now you can costomize your build. Red lines indicate new variables that can be set or modified. Most of them are optional and some are already set. Pay attention to the following variables that they are set correctly: | + | After downloading the OSG source code, extract the files in a folder under your main directory (in general your C:\ drive). Now start the Cmake gui and enter the directory where you create the OSG-folder in the fields '''"Where is the source code"''' and '''"Where to build the binaries"'''. Click on "configure". Now you can costomize your build. Red lines indicate new variables that can be set or modified. Most of them are optional and some are already set. Pay attention to the following variables that they are set correctly: |
*OSG_HOME_DIR | *OSG_HOME_DIR | ||
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*OSG_BIN_DIR | *OSG_BIN_DIR | ||
*OSG_LIB_DIR | *OSG_LIB_DIR | ||
+ | |||
+ | Also check if your dependencies you have are detected and fill out the variables if neccessary. After setting everything to your needs press again "configure" and all red lines should disappear. In case there are still some unknown variables left, correct them or leave it as it is and press "configure" again. Now press "generate". If you did everathing right you should now see a OpenScenegraph.sln file in the Osg folder. Open it in Visual Studio | ||
===Abschnitt 3=== | ===Abschnitt 3=== |
Revision as of 20:28, 23 October 2014
Contents |
Building the CalVR-Core for Windows
Prerequisits
There are some requirement that has to be fullfilled for successfully builing the CalVR core. The build of CalVR core-software is done in Visual Studio 2012, therefore you need to install Cmake to get the project solution file. After installing Cmake, make sure you have the latest version of OpenSceneGraph installed. If you already have a version of OSG you can check the version.number by typing the following in a command prompt:
osgversion
OSG - Installation
After downloading the OSG source code, extract the files in a folder under your main directory (in general your C:\ drive). Now start the Cmake gui and enter the directory where you create the OSG-folder in the fields "Where is the source code" and "Where to build the binaries". Click on "configure". Now you can costomize your build. Red lines indicate new variables that can be set or modified. Most of them are optional and some are already set. Pay attention to the following variables that they are set correctly:
- OSG_HOME_DIR
- OSG_INCLUDE_DIR
- OSG_BIN_DIR
- OSG_LIB_DIR
Also check if your dependencies you have are detected and fill out the variables if neccessary. After setting everything to your needs press again "configure" and all red lines should disappear. In case there are still some unknown variables left, correct them or leave it as it is and press "configure" again. Now press "generate". If you did everathing right you should now see a OpenScenegraph.sln file in the Osg folder. Open it in Visual Studio
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