Difference between revisions of "Homework3W14"
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The idea of this project is to create a 3D application, in which the user can place an arbitrary number of building blocks on a playing field and move them around. The application needs to have the following features: | The idea of this project is to create a 3D application, in which the user can place an arbitrary number of building blocks on a playing field and move them around. The application needs to have the following features: | ||
− | * The playing field should be a plane of unlimited extent ( | + | * The playing field should be a plane of unlimited extent (<tt>btStaticPlaneShape</tt>). |
* The user needs to be able to create building blocks of three different shapes, using at least two different Bullet shape classes. For instance: cubes, rectangular blocks and cylinders would satisfy this requirement (<tt>using btBoxShape</tt> and <tt>btCylinderShape</tt>). | * The user needs to be able to create building blocks of three different shapes, using at least two different Bullet shape classes. For instance: cubes, rectangular blocks and cylinders would satisfy this requirement (<tt>using btBoxShape</tt> and <tt>btCylinderShape</tt>). | ||
* The building blocks need to have a user selectable color. There needs to be a choice of at least four colors, for instance: red, green, blue, yellow. | * The building blocks need to have a user selectable color. There needs to be a choice of at least four colors, for instance: red, green, blue, yellow. |
Revision as of 23:34, 7 February 2014
Contents |
Homework Assignment 3: Leap Motion
For this assignment you can obtain 100 points, plus up to 10 points for extra credit.
This homework assignment is due on February 21st, 2014 at 1:30pm. Thinh is going to do a Q&A session on Wednesday, February 12th at 4pm in lab 260.
The goal of this project is to use the Leap as the only input device for a building block application.
Leap
This homework assignment requires the use of a Leap Motion input device. Everyone in class is going to get to borrow one from the instructor until the end of the quarter.
To use the Leap, you will need to first download the driver. If you use the lab computers the driver is already installed on the even-numbered PCs in lab 260.
You will find the official Leap documentation with sample code at this link.
Bullet Engine
This project requires the use of a physics engine. You are welcome to use any such engine of your choosing, including a simple one that you write on your own, but we recommend the Bullet Engine. It has even been integrated into OpenSceneGraph through the osgBullet project. There is excellent sample C++ code for the engine, as well as an inspirational video.
Application (100 Points)
The idea of this project is to create a 3D application, in which the user can place an arbitrary number of building blocks on a playing field and move them around. The application needs to have the following features:
- The playing field should be a plane of unlimited extent (btStaticPlaneShape).
- The user needs to be able to create building blocks of three different shapes, using at least two different Bullet shape classes. For instance: cubes, rectangular blocks and cylinders would satisfy this requirement (using btBoxShape and btCylinderShape).
- The building blocks need to have a user selectable color. There needs to be a choice of at least four colors, for instance: red, green, blue, yellow.
Grading
On the due date, you will need to demonstrate your application with a Leap in the lab on a lab computer or your own laptop.