Difference between revisions of "ResourcesCSE167F13"
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− | | Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author | + | | Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author's site], [http://www.amazon.com/Fundamentals-Computer-Graphics-Second-Ed/dp/1568812698/ref=dp_ob_title_bk Amazon.com], [http://books.google.com/books?id=WY5Urwcqsa4C&lpg=PR1&ots=QENdP6x8xd&dq=shirley%20graphics&pg=PR1#v=onepage&q&f=false On-Line at Google Books] |
| [[Image:shirley-cover-227.jpg]] | | [[Image:shirley-cover-227.jpg]] | ||
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| Dave Shreiner: ''OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1''. Pearson Education, ISBN 8131721841, [http://www.amazon.com/OpenGL-Programming-Guide-Official-Learning/dp/0321552628/ref=dp_ob_title_bk at Amazon]. An older version is on-line: [http://www.glprogramming.com/red/ Version 1.1],[http://fly.srk.fer.hr/~unreal/theredbook/ alternate link], [http://www.opengl.org/resources/code/samples/redbook/ sample programs] | | Dave Shreiner: ''OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1''. Pearson Education, ISBN 8131721841, [http://www.amazon.com/OpenGL-Programming-Guide-Official-Learning/dp/0321552628/ref=dp_ob_title_bk at Amazon]. An older version is on-line: [http://www.glprogramming.com/red/ Version 1.1],[http://fly.srk.fer.hr/~unreal/theredbook/ alternate link], [http://www.opengl.org/resources/code/samples/redbook/ sample programs] | ||
+ | Note that the latest version of the book covers a newer version of OpenGL, whereas in class we use the original OpenGL. So don't buy this book if it covers OpenGL 3.0 or higher. | ||
| [[Image:opengl.png]] | | [[Image:opengl.png]] | ||
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==3D Graphics== | ==3D Graphics== | ||
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* [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL] | * [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL] | ||
− | * [http://nehe.gamedev.net/ NeHe Productions OpenGL Tutorials | + | * [http://nehe.gamedev.net/tutorial/lessons_01__05/22004/ NeHe Productions OpenGL Tutorials] |
* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL | * [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL | ||
* [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links | * [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links | ||
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* [http://http.developer.nvidia.com/GPUGems2/gpugems2_frontmatter.html GPU Gems 2] | * [http://http.developer.nvidia.com/GPUGems2/gpugems2_frontmatter.html GPU Gems 2] | ||
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_pref01.html GPU Gems 3] | * [http://http.developer.nvidia.com/GPUGems3/gpugems3_pref01.html GPU Gems 3] | ||
+ | * Programming in OpenGL 3: [http://www.arcsynthesis.org/gltut/ Learning Modern 3D Graphics Programming] |
Latest revision as of 00:04, 27 September 2013
Contents |
Text Books and Resources
All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.
Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 Author's site, Amazon.com, On-Line at Google Books | ![]() |
Dave Shreiner: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1. Pearson Education, ISBN 8131721841, at Amazon. An older version is on-line: Version 1.1,alternate link, sample programs
Note that the latest version of the book covers a newer version of OpenGL, whereas in class we use the original OpenGL. So don't buy this book if it covers OpenGL 3.0 or higher. |
![]() |
Useful Links
3D Graphics
- Excellent introduction to OpenGL
- NeHe Productions OpenGL Tutorials
- Humus 3D: lots of advanced graphics algorithms, but not all in OpenGL
- Website of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
- Steven C. Dollins' Handy Mathematics Facts for Graphics
Shader Programming
- Lighthouse3D GLSL tutorials
- Clockworkcoders GLSL tutorials
- GLSL quick reference
- GLSL reference documentation
- Binding images to GLSL samplers
C++ Programming
Advanced Graphics Programming
- GPU Gems 1
- GPU Gems 2
- GPU Gems 3
- Programming in OpenGL 3: Learning Modern 3D Graphics Programming