Difference between revisions of "ResourcesCSE167F13"
From Immersive Visualization Lab Wiki
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* [http://http.developer.nvidia.com/GPUGems2/gpugems2_frontmatter.html GPU Gems 2] | * [http://http.developer.nvidia.com/GPUGems2/gpugems2_frontmatter.html GPU Gems 2] | ||
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_pref01.html GPU Gems 3] | * [http://http.developer.nvidia.com/GPUGems3/gpugems3_pref01.html GPU Gems 3] | ||
+ | * Programming in OpenGL 3: [http://www.arcsynthesis.org/gltut/ Learning Modern 3D Graphics Programming] |
Revision as of 23:51, 26 September 2013
Contents |
Text Books and Resources
All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.
Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 Author's site, Amazon.com, On-Line at Google Books | ![]() |
Dave Shreiner: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1. Pearson Education, ISBN 8131721841, at Amazon. An older version is on-line: Version 1.1,alternate link, sample programs | ![]() |
Useful Links
3D Graphics
- Excellent introduction to OpenGL
- NeHe Productions OpenGL Tutorials
- Humus 3D: lots of advanced graphics algorithms, but not all in OpenGL
- Website of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
- Steven C. Dollins' Handy Mathematics Facts for Graphics
Shader Programming
- Lighthouse3D GLSL tutorials
- Clockworkcoders GLSL tutorials
- GLSL quick reference
- GLSL reference documentation
- Binding images to GLSL samplers
C++ Programming
Advanced Graphics Programming
- GPU Gems 1
- GPU Gems 2
- GPU Gems 3
- Programming in OpenGL 3: Learning Modern 3D Graphics Programming