Difference between revisions of "Android Head Tracking"

From Immersive Visualization Lab Wiki
Jump to: navigation, search
Line 6: Line 6:
 
===Significant Updates===
 
===Significant Updates===
  
* April 30 Gained Control of the Camera
+
* April 23 Gained Control of the Camera
 +
* April 30 Found Error with Hardware on API on Development device.
 +
 
 +
 
  
 
===TO DO===
 
===TO DO===
  
 +
* using openCV for face detection
 +
** testing face detection samples on development device.
 +
* work on building an API around the app
  
 
===Known Bugs/Issues===
 
===Known Bugs/Issues===
* Android API
+
* Android Face Detection  API
**Only works for Ice Cream Sandwich  [API 14.0 4.0] and up
+
** Only works for Ice Cream Sandwich  [API 14.0 4.0] and up
 +
** Not all Devices Support the FaceDetection API
 +
 
  
  

Revision as of 17:40, 7 May 2013

Contents

Project Overview

This project's main goal is to be able to create an application on the Android mobile platform that will use face detection to track the head movements of the user. The face detection is used with OpenCV and Androids Face Detection API, and with these algorithms, we are able to locate the face with the device's front facing camera. After face detection has been implemented, we would need to be able to track the faces X,Y and Z coordinates (relative to the camera). With this data, we would be able to create a 3D model view where the user would be able to look around the object by simply moving their head.


Significant Updates

  • April 23 Gained Control of the Camera
  • April 30 Found Error with Hardware on API on Development device.


TO DO

  • using openCV for face detection
    • testing face detection samples on development device.
  • work on building an API around the app

Known Bugs/Issues

  • Android Face Detection API
    • Only works for Ice Cream Sandwich [API 14.0 4.0] and up
    • Not all Devices Support the FaceDetection API



Google API Faults <h2> Face Detection was added into the API after Ice Cream Sandwich [API 14.0 4.0] This limits the amount of devices that can use the API. There is also a challenge for hardware of devices too. Not all devices support the API.