Difference between revisions of "User:Jalange"
(2 intermediate revisions by one user not shown) | |||
Line 15: | Line 15: | ||
Week 8 - Shaders work with all shapes, except for models. Fixed normals for shapes. Looking into glow to see if doable. | Week 8 - Shaders work with all shapes, except for models. Fixed normals for shapes. Looking into glow to see if doable. | ||
− | Week 9 - | + | Week 9 - Determined that glow is too difficult to implement. Added in DrawableShape class which inherits from ShapeDrawable, to implement Capsule and Sphere shapes. |
+ | |||
+ | Week 10 - Implemented Cone and Cylinder shapes. Fixed update problem. |
Latest revision as of 16:23, 11 March 2013
Progress Notes:
Week 2 - Looked over both OpenSceneGraph and Mugic code to understand how both work - also created Cube generation code - possibly need to add extra code for colors.
Week 3 - Continuing to look over OpenSceneGraph code. Added per-vertex colors for cube. Have textures working for rectangles, triangles and quads, as well as setting texture coordinates.
Week 4 - Added texturing for circles and cubes. Started work on rotation and other transformations.
Week 5 - Have rotation working. Also implemented scaling and translation, and all three commands work together.
Week 6 - Started work on getting pre-rendered models loaded. Also looking into osgAnimation class and loading shaders.
Week 7 - Have models loading properly. Shaders work with cube, although needs tweaking(possibly normals?).
Week 8 - Shaders work with all shapes, except for models. Fixed normals for shapes. Looking into glow to see if doable.
Week 9 - Determined that glow is too difficult to implement. Added in DrawableShape class which inherits from ShapeDrawable, to implement Capsule and Sphere shapes.
Week 10 - Implemented Cone and Cylinder shapes. Fixed update problem.