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This course focuses on the design and evaluation of three-dimensional (3D) user interfaces, devices, and interaction techniques. The course consists primarily of lectures and hands-on programming. Students will be expected to implement several 3D interaction techniques as part of this course. This course is intended to lay the foundation for 3D user interaction as it can be applied to novel user interfaces for computer games and consumer electronics, as well as virtual and augmented reality applications. | This course focuses on the design and evaluation of three-dimensional (3D) user interfaces, devices, and interaction techniques. The course consists primarily of lectures and hands-on programming. Students will be expected to implement several 3D interaction techniques as part of this course. This course is intended to lay the foundation for 3D user interaction as it can be applied to novel user interfaces for computer games and consumer electronics, as well as virtual and augmented reality applications. | ||
An important aspect of the course are going to be programming assignments involving 3D interaction devices, which are going to be provided to the students in the computer lab. These devices will include the Microsoft Kinect, which allows gesture control, and the Razer Hydra, which allows high-precision 3D interactions. We will use the C++ programming language and the OpenGL API. | An important aspect of the course are going to be programming assignments involving 3D interaction devices, which are going to be provided to the students in the computer lab. These devices will include the Microsoft Kinect, which allows gesture control, and the Razer Hydra, which allows high-precision 3D interactions. We will use the C++ programming language and the OpenGL API. | ||
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+ | Click [[CSE190W2013Schedule | here for a tentative schedule]]. | ||
===Topics=== | ===Topics=== |
Revision as of 23:19, 8 January 2013
Contents |
CSE190: 3D User Interaction
DescriptionThis course focuses on the design and evaluation of three-dimensional (3D) user interfaces, devices, and interaction techniques. The course consists primarily of lectures and hands-on programming. Students will be expected to implement several 3D interaction techniques as part of this course. This course is intended to lay the foundation for 3D user interaction as it can be applied to novel user interfaces for computer games and consumer electronics, as well as virtual and augmented reality applications. An important aspect of the course are going to be programming assignments involving 3D interaction devices, which are going to be provided to the students in the computer lab. These devices will include the Microsoft Kinect, which allows gesture control, and the Razer Hydra, which allows high-precision 3D interactions. We will use the C++ programming language and the OpenGL API. Click here for a tentative schedule. TopicsIntroduction to 3D interaction, application domains, input hardware, output hardware, selection, manipulation, navigation, 3D menus, gesture commands, multi-modal interaction, software design for 3DUI, augmented reality interfaces, mixed reality interfaces. |
Microsoft Kinect | Razer Hydra |
Prerequisites
- CSE167 (Introduction to Computer Graphics) or equivalent
- Experience programming in C++
- Experience with OpenGL graphics programming
Format
- Instructor: Jürgen Schulze
- Number of Units: 4
- Lectures: Monday and Wednesday, 11:00am-12:20pm in EBU-3B, room 2154
- First lecture: Monday, January 7th, 2013 ***Update: moved to Wednesday, January 9th due to instructor's illness***
- Last lecture: Wednesday, March 13th, 2013
- Homework: programming assignments
- Computer lab with 3D input devices: SEQ142
Textbook
Bowman, Kruijff, LaViola, Poupyrev 3D User Interfaces: Theory and Practice Addison Wesley Longman Publishing Co., Inc. Redwood City, CA, USA 2004 ISBN: 0201758679 |