Difference between revisions of "CSE190W2013"
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This course focuses on the design and evaluation of three-dimensional (3D) user interfaces, devices, and interaction techniques. The course consists of a lectures, literature and hands-on work. Students will be expected to implement several techniques as part of this course. This course is intended to lay the foundation for 3D user interaction as it can be applied to novel user interfaces for computer games and consumer electronics, as well as virtual reality applications. | This course focuses on the design and evaluation of three-dimensional (3D) user interfaces, devices, and interaction techniques. The course consists of a lectures, literature and hands-on work. Students will be expected to implement several techniques as part of this course. This course is intended to lay the foundation for 3D user interaction as it can be applied to novel user interfaces for computer games and consumer electronics, as well as virtual reality applications. | ||
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+ | ==Topics== | ||
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+ | Introduction to 3DUI, existing examples, input hardware, output hardware, selection, manipulation, navigation, 3D menus, gesture commands, multi-modal interaction, software design for 3DUI, augmented reality interfaces, mixed reality interfaces. | ||
==Prerequisites== | ==Prerequisites== |
Revision as of 20:42, 20 November 2012
Contents |
3D User Interaction
Description
This course focuses on the design and evaluation of three-dimensional (3D) user interfaces, devices, and interaction techniques. The course consists of a lectures, literature and hands-on work. Students will be expected to implement several techniques as part of this course. This course is intended to lay the foundation for 3D user interaction as it can be applied to novel user interfaces for computer games and consumer electronics, as well as virtual reality applications.
Topics
Introduction to 3DUI, existing examples, input hardware, output hardware, selection, manipulation, navigation, 3D menus, gesture commands, multi-modal interaction, software design for 3DUI, augmented reality interfaces, mixed reality interfaces.
Prerequisites
- CSE167 (Introduction to Computer Graphics) or equivalent
- Experience programming in C++
- Experience with OpenGL graphics programming
Format
- Number of Units: 4
- Lectures: Monday and Wednesday, 11:00am-12:20pm
- First lecture: Monday, January 7th, 2013
- Last lecture: Wednesday, March 13th, 2013
- One homework grading session in a CSE lab every (other?) week
Textbook
Bowman, Kruijff, LaViola, Poupyrev: "3D User Interfaces: Theory and Practice", Addison Wesley Longman Publishing Co., Inc. Redwood City, CA, USA 2004, ISBN: 0201758679 |