Difference between revisions of "Project7Fall11Summaries"
From Immersive Visualization Lab Wiki
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==Eternal Woodland (Anthony Medeiros, Trevor Pottinger)== | ==Eternal Woodland (Anthony Medeiros, Trevor Pottinger)== | ||
− | '''Project Description''' | + | <!--'''Project Description''' |
You find yourself in a forest. The plants are very interesting looking and you notice they all are uniquely different but strangely realistic. As you travel through the Eternal Woodland time slows giving the forest time to expand an infinite distance. You begin to question reality. Can this be real? Am I lost? Can you escape the Eternal Woodland? Time can’t tell. | You find yourself in a forest. The plants are very interesting looking and you notice they all are uniquely different but strangely realistic. As you travel through the Eternal Woodland time slows giving the forest time to expand an infinite distance. You begin to question reality. Can this be real? Am I lost? Can you escape the Eternal Woodland? Time can’t tell. | ||
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Since the shader simply works or doesn’t, the creative efforts there will be to figure out accurate amount of sampling, and possibly different weights. Then, since as long as the shader is being implemented, adding phong shading (should time persist) should make the trees appear more realistically round. During our research of ambient occlusion we came across different methods for computing it, and our creative efforts could also be spent on comparing the different methods. | Since the shader simply works or doesn’t, the creative efforts there will be to figure out accurate amount of sampling, and possibly different weights. Then, since as long as the shader is being implemented, adding phong shading (should time persist) should make the trees appear more realistically round. During our research of ambient occlusion we came across different methods for computing it, and our creative efforts could also be spent on comparing the different methods. | ||
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'''Screen Space Ambient Occlusion''' | '''Screen Space Ambient Occlusion''' | ||
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* [, ] :- shrink, or grow the forest respectfully | * [, ] :- shrink, or grow the forest respectfully | ||
* mouse :- click and hold to move camera | * mouse :- click and hold to move camera | ||
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* Using L-System to create a forest of trees | * Using L-System to create a forest of trees | ||
* Rotating sun(direct light) that orbits the environment, creating a day/night effect. | * Rotating sun(direct light) that orbits the environment, creating a day/night effect. | ||
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Revision as of 15:20, 6 December 2011
Eternal Woodland (Anthony Medeiros, Trevor Pottinger) |