Difference between revisions of "Android Controller"
From Immersive Visualization Lab Wiki
m |
m |
||
Line 4: | Line 4: | ||
==Objective== | ==Objective== | ||
− | Create an intuitive and novel approach to a tablet based multi-touch and sensor-enabled controller for a real-time 3D visualization | + | Create an intuitive and novel approach to a tablet based multi-touch and sensor-enabled controller for a real-time 3D visualization on a 2D platform. |
+ | Using camera pose information relative to a 3D model displayed on a screen, we can display virtual camera shots in the 3D model space on the tablet. | ||
---- | ---- |
Revision as of 18:09, 4 June 2011
Contents |
Android Controller
Jeanne Wang
Objective
Create an intuitive and novel approach to a tablet based multi-touch and sensor-enabled controller for a real-time 3D visualization on a 2D platform. Using camera pose information relative to a 3D model displayed on a screen, we can display virtual camera shots in the 3D model space on the tablet.
Android Basics:
- Sandboxed in a linux environment, each application is actually a user
- Model View Controller setup
- Model - Content providers
- View - XML
- Controller - Activity, or Service
- Tip: An easy way to add import packages to your project is to press Ctrl-Shift-O (Cmd-Shift-O, on Mac). This is an Eclipse shortcut that identifies missing packages based on your code and adds them for you.
- cpuinfo: /proc/cpuinfo
Hardware + Emulator
Network
- server
- client
- socket issues
ARToolkit
- detect marker
- pose
Android
OpenCover
- display marker
- display dataset