Difference between revisions of "MatEdit"

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(MatEdit 1.01)
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*Add open/save options to the GUI
 
*Add open/save options to the GUI
 
*Add the ability for programmers to change variable names in code generation
 
*Add the ability for programmers to change variable names in code generation
 +
 +
= Installation =
 +
<ol>
 +
<li>Open up a terminal, cd to the directory where you saved the file, and extract the file with <b>tar -xvzf [filename].tar.gz</b>.</li>
 +
<li>Then enter <b>cd MatEdit/Releases</b> and run <b>make clean</b> and then <b>make</b>.</li>
 +
<li>If everything compiled, run MatEdit with <b>./MatEdit</b>
 +
<li>Have fun!</li>
 +
</ol>
 +
 +
= Screenshots =
 +
{|
 +
| [[Image:MatEdit-ss1.png]]
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|}
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 +
{|
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| [[Image:MatEdit-ss0.png]]
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|}
  
 
=Current Versions for Download=
 
=Current Versions for Download=
Line 24: Line 41:
 
== MatEdit 1.0 ==
 
== MatEdit 1.0 ==
 
[http://ivl.calit2.net/wiki/images/a/a3/MatEdit_1.0.tar.gz MatEdit 1.0]
 
[http://ivl.calit2.net/wiki/images/a/a3/MatEdit_1.0.tar.gz MatEdit 1.0]
 
= Installation =
 
<ol>
 
<li>Open up a terminal, cd to the directory where you saved the file, and extract the file with <b>tar -xvzf [filename].tar.gz</b>.</li>
 
<li>Then enter <b>cd MatEdit/Releases</b> and run <b>make clean</b> and then <b>make</b>.</li>
 
<li>If everything compiled, run MatEdit with <b>./MatEdit</b>
 
<li>Have fun!</li>
 
</ol>
 

Revision as of 12:05, 2 June 2011

Contents

Project Overview

MatEdit is a user-friendly graphics material editor that will allow a developer to adjust and preview material properties on an object. These basic properties currently include diffuse, ambient, and specular colors. MatEdit has a pre-loaded library of textures for the programmer to choose from and will have the option to import textures in the future. Once the programmer is satisfied with his adjustments, MatEdit can generate the appropriate code to achieve this special look.

Goals for this quarter

Completed

  • Generate a library of textures for the programmer to choose from
  • Add open/save options to the GUI
  • Add the ability for programmers to change variable names in code generation

Installation

  1. Open up a terminal, cd to the directory where you saved the file, and extract the file with tar -xvzf [filename].tar.gz.
  2. Then enter cd MatEdit/Releases and run make clean and then make.
  3. If everything compiled, run MatEdit with ./MatEdit
  4. Have fun!

Screenshots

MatEdit-ss1.png
MatEdit-ss0.png

Current Versions for Download

MatEdit 1.01

Updates from MatEdit 1.0

  • Developers can now change the shape of the object from the default osg::Capsule
  • Developers can now define variables names
  • Developers can now save/open MatEdit sessions
  • A larger library of textures
  • Custom textures can be uploaded into MatEdit

MatEdit 1.01

MatEdit 1.0

MatEdit 1.0