Difference between revisions of "MatEdit"

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(Installation and Usage)
(Installation and Usage)
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<ol>
 
<ol>
 
<li>Open up a terminal, cd to the directory where you saved the file, and extract the file with <b>tar -xvzf filename.tar.gz</b>.</li>
 
<li>Open up a terminal, cd to the directory where you saved the file, and extract the file with <b>tar -xvzf filename.tar.gz</b>.</li>
<li>Then enter <b>cd MatEdit/Releases</b> and run <b>make</b>.</li>
+
<li>Then enter <b>cd MatEdit/Releases</b> and run <b>make clean</b> and then <b>make</b>.</li>
 
<li>If everything compiled, run MatEdit with <b>./MatEdit</b>
 
<li>If everything compiled, run MatEdit with <b>./MatEdit</b>
 
<li>Have fun!</li>
 
<li>Have fun!</li>
 
</ol>
 
</ol>

Revision as of 14:55, 9 May 2011

Contents

Project Overview

MatEdit is a user-friendly graphics material editor that will allow a developer to adjust and preview material properties on an object. These basic properties currently include diffuse, ambient, and specular colors. MatEdit has a pre-loaded library of textures for the programmer to choose from and will have the option to import textures in the future. Once the programmer is satisfied with his adjustments, MatEdit can generate the appropriate code to achieve this special look.

Goals for this quarter

  • Generate a library of textures for the programmer to choose from
  • Add open/save options to the GUI
  • Add the ability for programmers to change variable names in code generation

Current Versions for Download

1.0

MatEdit 1.0

Installation and Usage

  1. Open up a terminal, cd to the directory where you saved the file, and extract the file with tar -xvzf filename.tar.gz.
  2. Then enter cd MatEdit/Releases and run make clean and then make.
  3. If everything compiled, run MatEdit with ./MatEdit
  4. Have fun!