Difference between revisions of "MatEdit"
From Immersive Visualization Lab Wiki
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− | + | =Project Overview= | |
MatEdit is a user-friendly graphics material editor that will allow a developer to adjust and preview material properties on an object. These basic properties currently include diffuse, ambient, and specular colors. | MatEdit is a user-friendly graphics material editor that will allow a developer to adjust and preview material properties on an object. These basic properties currently include diffuse, ambient, and specular colors. | ||
MatEdit has a pre-loaded library of textures for the programmer to choose from and will have the option to import textures in the future. Once the programmer is satisfied with his adjustments, MatEdit can generate the appropriate code to achieve this special look. | MatEdit has a pre-loaded library of textures for the programmer to choose from and will have the option to import textures in the future. Once the programmer is satisfied with his adjustments, MatEdit can generate the appropriate code to achieve this special look. | ||
− | + | =Goals for this quarter= | |
− | + | *Generate a library of textures for the programmer to choose from | |
− | + | *Add open/save options to the GUI | |
− | + | *Add the ability for programmers to change variable names in code generation | |
− | + | =Current Versions for Download= | |
+ | |||
+ | [http://ivl.calit2.net/wiki/images/f/f6/MatEdit_Alpha10.tar.gz MatEdit Alpha 1.0] |
Revision as of 14:32, 9 May 2011
Project Overview
MatEdit is a user-friendly graphics material editor that will allow a developer to adjust and preview material properties on an object. These basic properties currently include diffuse, ambient, and specular colors. MatEdit has a pre-loaded library of textures for the programmer to choose from and will have the option to import textures in the future. Once the programmer is satisfied with his adjustments, MatEdit can generate the appropriate code to achieve this special look.
Goals for this quarter
- Generate a library of textures for the programmer to choose from
- Add open/save options to the GUI
- Add the ability for programmers to change variable names in code generation