Difference between revisions of "Volumetric Blood Flow Rendering"

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===Han===
 
===Han===
 
===Greg===
 
===Greg===
* Implement more interactive transfer function modification using shaders
+
* Implement a more interactive/responsive transfer function implementation using fragment shaders
  
 
==Paper List==
 
==Paper List==
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** current (2009)
 
** current (2009)
 
** looked mostly at section 4, 5 & the table at the beginning
 
** looked mostly at section 4, 5 & the table at the beginning
 
== Long Term Goal ==
 
*
 

Revision as of 16:50, 26 April 2011

Contents

Members

  • Current graduate students: Ming-Chen Hsu, Han Kim, and Gregory Long
  • Faculty: Yuri Bazilevs, Jurgen Schulze, and Alison Marsden
  • Past students: Kenneth Benner, Sasha Koruga


Current Project Status

  • Octree representation has been completed
  • Wireframe surface outline is being drawn
  • Slice rendering direction is changed inside the vessel, to reduce the amount of artifacts seen

TODO

Han

Greg

  • Implement a more interactive/responsive transfer function implementation using fragment shaders

Paper List

Cylindrical rendering

  • Colon Visualization Using Cylindrical Parameterization - Z. Mai, T. Huysmans, and J. Sijbers
  • Volumetric Rendering of Cylindrical data

Flow Visualization

Transfer function

System

Segmentation

Vector field visualization

  • Most vector field visualization are textures, “smoke” particles
  • mostly seems to apply to fluids passing over solid objects (cars, airplanes)