Difference between revisions of "Mipmapped Volume Rendering"
From Immersive Visualization Lab Wiki
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==Current Project Status== | ==Current Project Status== | ||
+ | * meshing does not work correctly. check distance function and coordinate system | ||
+ | * thin volume rendering: pressing texture | ||
+ | * awful image quality.. | ||
==TODO== | ==TODO== | ||
+ | |||
+ | * check meshing error in the cave | ||
+ | * alpha blending | ||
+ | * image quality problem - preintegration? | ||
+ | * scaling | ||
+ | * 16 bit support | ||
+ | * directory selection | ||
+ | * performance check | ||
+ | |||
+ | |||
===Multi volume support=== | ===Multi volume support=== | ||
* For now, it can load multiple volumes but the algorithm used here is very simple: overlaying two rendered images. | * For now, it can load multiple volumes but the algorithm used here is very simple: overlaying two rendered images. | ||
Line 13: | Line 26: | ||
=== Renderer === | === Renderer === | ||
− | |||
* Removing padding | * Removing padding | ||
=== Transfer Function === | === Transfer Function === | ||
* 1D transfer function | * 1D transfer function | ||
+ | |||
+ | ===Optimization=== | ||
+ | * 3D Texture compression? | ||
+ | * Progressive refinement | ||
=== Test Set === | === Test Set === | ||
Line 26: | Line 42: | ||
* script | * script | ||
* qmake | * qmake | ||
+ | |||
+ | ===Tiled Display=== | ||
+ | * works with CGLX but without any optimization | ||
+ | * StarCAVE | ||
+ | * Varrier | ||
== Long Term Goal == | == Long Term Goal == | ||
* integrate with deskvox | * integrate with deskvox | ||
* integrate with my multi-dimensional transfer function | * integrate with my multi-dimensional transfer function |
Latest revision as of 13:59, 27 October 2009
Contents |
Current Project Status
- meshing does not work correctly. check distance function and coordinate system
- thin volume rendering: pressing texture
- awful image quality..
TODO
- check meshing error in the cave
- alpha blending
- image quality problem - preintegration?
- scaling
- 16 bit support
- directory selection
- performance check
Multi volume support
- For now, it can load multiple volumes but the algorithm used here is very simple: overlaying two rendered images.
- Chih's work hasn't been integrated. I also have an idea about the correct multi volume rendering equation.
Downsampler
- Downsampler has lots of problems and I'd like to completely rewrite the program.
- OpenGL API will accelerate this process.
- Thin volume support
Renderer
- Removing padding
Transfer Function
- 1D transfer function
Optimization
- 3D Texture compression?
- Progressive refinement
Test Set
- Collect a set of volume so I can always check after major modification of the code
Software Release
- find an easy workflow minimizing editing
- script
- qmake
Tiled Display
- works with CGLX but without any optimization
- StarCAVE
- Varrier
Long Term Goal
- integrate with deskvox
- integrate with my multi-dimensional transfer function