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| ==== To do ==== | | ==== To do ==== |
| + | ---- |
| * multi-volume support | | * multi-volume support |
− | ** new configuration file format for multi volumes - distinguish from multi-time steps
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| ** user interface - need to be able to manipulate one volume at a time | | ** user interface - need to be able to manipulate one volume at a time |
| ** mesh generation - generating a mesh for multivolumes under one constraint - memory size | | ** mesh generation - generating a mesh for multivolumes under one constraint - memory size |
| ** rendering - multi-volume rendering | | ** rendering - multi-volume rendering |
− | ** new class structures? like in virvo/multirend | + | *** new rendering algorithm: need to manage multi bricks overlaps with several bricks! |
− | ** time-series multivolume rendering - need to handle multi timesteps
| + | |
− | * brick prefetching for multi volumes | + | * bytesPerChannel |
− | * change # of slices according to brick size, the larger a brick, the more slices. - we're already doing this, figure out why there's intensity difference | + | * XML configuration |
| * Modify downsampler | | * Modify downsampler |
| ** buffered read/write | | ** buffered read/write |
− | * bytesPerChannel | + | * clean up makefiles/configuration for virvo |
− | * parameterization of meshing constant
| + | |
− | * XML configuration - wait for Jurgen to ask whether or not covise system has its own parser. If not, I'll use any of opensource xml parsers, which support DOM spec.
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− | * svn commit for new vvGLSL
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− | | + | |
− | === June/27/2008 (Fri) ===
| + | |
| ---- | | ---- |
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| + | ==== Daily Progress ==== |
| + | # [[HanProgressReportNov08|Nov 08]] |
| + | # [[HanProgressReportSep08|Sep 08]] |
| + | # [[HanProgressReportAugust08|August 08]] |
| + | # [[HanProgressReportJuly08|July 08]] |
| + | # [[HanProgressReportJune08|June 08]] |
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− | === June/26/2008 (Thu) ===
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| ---- | | ---- |
− | Yes, it doesn't go away..
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− |
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− | === June/25/2008 (Wed) ===
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− | ----
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− | still horrible,
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− | ==== Done ====
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− | * write a script to automatically generate shader programs
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− |
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− | === June/24/2008 (Tue) ===
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− | ----
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− | still sick
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− |
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− | === June/23/2008 (Mon) ===
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− | ----
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− | ==== Done ====
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− | * cleaned up code
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− | ** get rid of BrickInfo::actualCoord, coord is enough
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− | ** clean up brickReader, mvfData, tiffData in MipMapVideoLib
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− | ** clean up downSampler2D, downSampler3D
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− |
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− | === June/22/2008 (Sun) ===
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− | ----
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− | was sick...
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− |
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− | === June/21/2008 (Sat) ===
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− | ----
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− | ==== Done ====
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− | * fixed a bug, boundary blurring when texture enabled
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− | ** didn't explicitly disabled each of multi-textures separately
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− | * Modify downsampler and reader
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− | ** with padding
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− | ** tested on 2D and 3D
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− |
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− | === June/20/2008 (Fri) ===
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− | ----
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− | ==== Done ====
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− | * factor out setViewPortCorners calculation from brickinfo to vvVirTexRend
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− | * trying to add paddings but it doesn't work!
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− |
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− | === June/19/2008 (Thur) ===
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− | ----
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− | ==== Done ====
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− | * modify MipMapVideo.pro to include my own virvo library => be sure to modify back after svn committing virvo library
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− | * User Interface (in covise)
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− | ** select/(de)activate channel - add menu
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− | ** adjust HSV value
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− | * add a namespace, MipMapVideoLib, to all classes
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− |
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− | === June/18/2008 (Wed) ===
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− | ----
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− | ==== Done ====
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− | * change memory pool mechanism with Pixel Buffer Objects
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− | ** reimplemented
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− | * fixed bugs
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− | ** change BrickInfo::getMemoryUsage() to BrickManager::getMemoryUsagePerBrick()
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− | ** change constant in CubeInfo::setFiner()
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− | * svn commit
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− |
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− | === June/17/2008 (Tue) ===
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− | ----
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− | ==== Done ====
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− | * Multi-channel user interface in glui
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− | ** used a linear transfer function
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− | ** adjust hue in HSV for each channel using a scrollbar
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− | ** de/activate channel using checkboxs
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− | ** tested on 2D and 3D
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− | ** svn commit
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− |
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− | === June/16/2008 (Mon) ===
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− | ----
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− | almost nothing :(
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− |
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− | === June/15/2008 (Sun) ===
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− | ----
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− | ==== Done ====
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− | nothing.. :(
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− |
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− | === June/14/2008 (Sat) ===
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− | ----
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− | ==== Done ====
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− | * debug shader program for 3D
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− | * svn commit
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− |
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− | === June/13/2008 (Fri) ===
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− | ----
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− | ==== Done ====
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− | * change multichannel (RGB) read to three single channel reads
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− | ** integrate with shader programs
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− | ** use different file format
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− | ** use additional configuration file parsing to read shader program information
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− | ** clean up old code
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− | ** tested on 2D
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− |
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− | === June/12/2008 (Thur) ===
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− | ----
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− | ==== Done ====
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− | * implement texture pools
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− | ** use glTexImage2D for initialization and glTexSubImage2D for update
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− | ** pool management, issue/reclaim a texture name
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− | ** tested on 2D and 3D testsets
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− | * remove GLUI library from meshTester directory and use a separate copy of GLUI
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− | * found and fixed a bug, a value was set to INT type, which caused the value to be always zero..
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− | * update SVN repository with the current version
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− |
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| [[Mipmapped_Volume_Rendering|project page]] | | [[Mipmapped_Volume_Rendering|project page]] |