Difference between revisions of "HanProgressReportSep08"

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(New page: UP ==== TODO ==== * PRELOADING - preload data: load as much data as possible before starting playing, to fully utilize memory cache. - make sure to correctly...)
 
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           o new rendering algorithm: need to manage multi bricks overlaps with several bricks!  
 
           o new rendering algorithm: need to manage multi bricks overlaps with several bricks!  
 
     * time-series multivolume rendering - need to handle multi timesteps
 
     * time-series multivolume rendering - need to handle multi timesteps
 +
 +
* WRITEUP
 +
    * contribution, introduction
 +
    * related work
 +
      - mipmap
 +
      - large scale data management
 +
      - ?
 +
    * system architecture
 +
      -
 +
    * result/performance
 +
      - introduction of CAVE
 +
    * future work
 +
    * conclusion

Revision as of 13:46, 8 September 2008

UP

TODO

  • PRELOADING
   - preload data: load as much data as possible before starting playing, to fully utilize memory cache.
   - make sure to correctly count the number of bricks that is being loaded at each frame
   - load up to level 2 from level 5
   - make sure the eviction takes place on old frames
  • PLUGIN
   - change plugin so that initialization step takes place when "load data" is selected. Now it loads everything when opencover starts
  • BUGS
   - it seems there's a bug in generating mesh! find and fix it!! => decided to reimplement view frustum culling, copy from a tutorial..
  • THINKABOUT
   - revert to memory pool instead of pixel buffer object pool..
   - * re-add prefetching thread
   - * implement budget based algorithm
  • PERFORMANCE
   * measuring performance for the following step
     - LOADING, preload miss
     - # bricks loaded
     - # brick upper bound
     - meshing generation
     - rendering
     - with preloaded data: 40~50 fps, 0.025 ~ 0.02 sec/frame
     - without preloading: around 10 fps, 0.1 sec/frame....:(
   * prefetching next frames
   * point of interest (check paper again)


  • multi-volume support
   * mesh generation - generating a mesh for multivolumes under one constraint - memory size
   * rendering - multi-volume rendering
         o new rendering algorithm: need to manage multi bricks overlaps with several bricks! 
   * time-series multivolume rendering - need to handle multi timesteps
  • WRITEUP
   * contribution, introduction
   * related work
     - mipmap
     - large scale data management
     - ?
   * system architecture
     - 
   * result/performance
     - introduction of CAVE
   * future work
   * conclusion