Difference between revisions of "HanProgressReportAugust08"
From Immersive Visualization Lab Wiki
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* measuring performance for each step | * measuring performance for each step | ||
- find bottlenecks | - find bottlenecks | ||
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* prefetching next frames (check libc max filedes) | * prefetching next frames (check libc max filedes) | ||
- frame window: [x-5, x+20] | - frame window: [x-5, x+20] | ||
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* limiting # of bricks loaded at each frame | * limiting # of bricks loaded at each frame | ||
* prefetching bricks? | * prefetching bricks? | ||
+ | |||
+ | === 12 Tues === | ||
+ | ---- | ||
+ | * we can control the quality of image rendered | ||
+ | ** parameterize voxel to pixel ratio | ||
+ | ** parameterize the total number of bricks loaded at each frame | ||
+ | * need more performance measurements... | ||
=== 10 Sun === | === 10 Sun === |
Revision as of 19:50, 12 August 2008
Contents |
Deadline
- Aug/11/2008
- new class restructuring
- Sep/22/2008
- deadline
TODO
- multi-volume support
* mesh generation - generating a mesh for multivolumes under one constraint - memory size * rendering - multi-volume rendering o new rendering algorithm: need to manage multi bricks overlaps with several bricks! * time-series multivolume rendering - need to handle multi timesteps
- mipmapped video support
* measuring performance for each step - find bottlenecks * prefetching next frames (check libc max filedes) - frame window: [x-5, x+20] - open new frame files - close old frame files * point of interest (check paper again) * limiting # of bricks loaded at each frame * prefetching bricks?
12 Tues
- we can control the quality of image rendered
- parameterize voxel to pixel ratio
- parameterize the total number of bricks loaded at each frame
- need more performance measurements...
10 Sun
- reimplemented covise plugin with the new MipMapVideoLib
- tested on covise
- 30 fps when cached
- below 10 fps when first played
09 Sat
- tested with 750 frames
- 2M pixel screen
- horrible performance 3~5 fps without caching
- second run (with cache) achieves around 30~50 frames per second
08 Fri
- debugged the bug
- tested with 200 tornado data frames and it plays interactively
- nearest neighbor interpolation causes lots of aliasing especially on lines and edges
- no prefetching or asynchronous I/O was used
- trying to come up with an algorithm that limits the total number of bricks loaded at each frame
- heuristic. there can be a smarter algorithm than one in octreemizer..
- don't know how much this would impact the overall performance
- generating 600 frames
07 Thur
- refine and debug frame window
- debugging frame window..
- data isn't changing...
06 Weds
Done
- generated tornado tiff data sets
- implemented frame window - need test!!!!!
- opening next 10 frames
- closing previous 10 frames
- activating/deactivating BrickReaders
- grpof to find bottlenecks
- no bad calls, which means my system is IO bounded. =(
August/05/2008 (Tu)
- multi-volume support
* user interface - need to be able to manipulate one volume at a time * new class structures? like in virvo/multirend
- dynamic change in volume control UI
- hide/show according to volume selection
August/01/2008 (Fri)
Done
- finalized the interface between MipMapVideo library and GUI part