Difference between revisions of "HanProgressReport"
From Immersive Visualization Lab Wiki
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** adjust hue in HSV for each channel using a scrollbar | ** adjust hue in HSV for each channel using a scrollbar | ||
** de/activate channel using checkboxs | ** de/activate channel using checkboxs | ||
− | ** tested on 2D | + | ** tested on 2D and 3D |
+ | ** svn commit | ||
=== June/16/2008 (Mon) === | === June/16/2008 (Mon) === |
Revision as of 22:32, 17 June 2008
Contents |
June/17/2008 (Tue)
To do
- User Interface (both in covise and glui)
- select/(de)activate channel
- adjust HSV value
- change memory pool mechanism with Pixel Buffer Objects
- multi-volume support
- Modify downsampler with padding
- XML configuration
Done
- Multi-channel user interface in glui
- adjust hue in HSV for each channel using a scrollbar
- de/activate channel using checkboxs
- tested on 2D and 3D
- svn commit
June/16/2008 (Mon)
almost nothing :(
June/15/2008 (Sun)
Done
nothing.. :(
June/14/2008 (Sat)
Done
- debug shader program for 3D
- svn commit
June/13/2008 (Fri)
Done
- change multichannel (RGB) read to three single channel reads
- integrate with shader programs
- use different file format
- use additional configuration file parsing to read shader program information
- clean up old code
- tested on 2D
June/12/2008 (Thur)
Done
- implement texture pools
- use glTexImage2D for initialization and glTexSubImage2D for update
- pool management, issue/reclaim a texture name
- tested on 2D and 3D testsets
- remove GLUI library from meshTester directory and use a separate copy of GLUI
- found and fixed a bug, a value was set to INT type, which caused the value to be always zero..
- update SVN repository with the current version