Difference between revisions of "ResourcesCSE167F18"
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− | = | + | =Textbooks and Resources= |
All material relevant to homework projects and exams will be taught in class. The instructor's lecture slides, as well as the discussion slides will be available on this wiki as part of the course schedule. For more detail and background information on the covered topics, the instructor recommends the following textbook for this course. | All material relevant to homework projects and exams will be taught in class. The instructor's lecture slides, as well as the discussion slides will be available on this wiki as part of the course schedule. For more detail and background information on the covered topics, the instructor recommends the following textbook for this course. | ||
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− | | Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author's site], [http://www.amazon.com/Fundamentals-Computer-Graphics-Fourth-Marschner/dp/1482229390/ref=sr_1_1?ie=UTF8&qid=1459276966&sr=8-1&keywords=Fundamentals+of+Computer+Graphics Amazon.com | + | | Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author's site], [http://www.amazon.com/Fundamentals-Computer-Graphics-Fourth-Marschner/dp/1482229390/ref=sr_1_1?ie=UTF8&qid=1459276966&sr=8-1&keywords=Fundamentals+of+Computer+Graphics Amazon.com] |
| [[Image:shirley-cover2015.jpg|200px]] | | [[Image:shirley-cover2015.jpg|200px]] | ||
+ | |- | ||
+ | | Tomas Akenine-Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, and Sebastien Hillaire: ''Real-Time Rendering'', Fourth Edition, 2018. A K Peters/CRC Press, 1198 pages, ISBN-13: 978-1138627000, ISBN-10: 1138627003, [http://www.realtimerendering.com Author's site, comes with tons of useful links], [https://www.amazon.com/Real-Time-Rendering-Fourth-Tomas-Akenine-M%C3%B6ller/dp/1138627003/ref=pd_lpo_sbs_14_t_0?_encoding=UTF8&psc=1&refRID=41MDKPEGAYW4MJ7Y2CZX Amazon.com] | ||
+ | | [[Image:real-time-rendering-book-2018.jpg|200px]] | ||
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==3D Graphics== | ==3D Graphics== | ||
* [http://www.tomdalling.com/blog/category/modern-opengl/ Tom Dalling's Modern OpenGL Tutorial] | * [http://www.tomdalling.com/blog/category/modern-opengl/ Tom Dalling's Modern OpenGL Tutorial] | ||
− | * [https://learnopengl.com/ Learn OpenGL: Modern OpenGL Tutorial] | + | * [http://blog.db-in.com/cameras-on-opengl-es-2-x/ Great summary of the math needed in this course] |
+ | * [https://learnopengl.com/ Learn OpenGL: Modern OpenGL Tutorial] and [https://www.youtube.com/watch?v=EIpxcNl2WJU&index=13&list=PLRtjMdoYXLf6zUMDJVRZYV-6g6n62vet8 tutorial videos] | ||
* [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 4] | * [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 4] | ||
* [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials]: These are useful for graphics concepts, but many don't use modern OpenGL. | * [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials]: These are useful for graphics concepts, but many don't use modern OpenGL. | ||
* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL | * [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL | ||
− | |||
* Steven C. Dollins' [http://cs.brown.edu/people/sdollins/facts.html Handy Mathematics Facts for Graphics] | * Steven C. Dollins' [http://cs.brown.edu/people/sdollins/facts.html Handy Mathematics Facts for Graphics] | ||
* [http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c/5989676#5989676 Creating a 3D sphere in OpenGL] | * [http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c/5989676#5989676 Creating a 3D sphere in OpenGL] | ||
+ | * [http://openglbook.com/chapter-3-index-buffer-objects-and-primitive-types.html Rendering triangle strips with modern OpenGL] | ||
==Shader Programming== | ==Shader Programming== | ||
− | * [https://www.khronos.org/files/ | + | * [https://www.khronos.org/files/opengl46-quick-reference-card.pdf OpenGL quick reference cards] |
* [http://www.opengl.org/documentation/glsl/ GLSL reference documentation] | * [http://www.opengl.org/documentation/glsl/ GLSL reference documentation] | ||
− | * [ | + | * [https://www.khronos.org/opengl/wiki/Sampler_(GLSL)#Binding_textures_to_samplers Binding images to GLSL samplers] |
==C++ Programming == | ==C++ Programming == | ||
− | * [ | + | * [https://isocpp.org/faq Frequently asked questions on C++] |
− | * [ | + | * [https://is.muni.cz/www/408176/38744863/The_C__Programming_Language__Stroustrup_.pdf The "Bible" of C++, by Bjarne Stroustrup] |
==Advanced Graphics Programming== | ==Advanced Graphics Programming== | ||
− | * [ | + | * [https://developer.nvidia.com/gpugems/GPUGems/gpugems_pref01.html GPU Gems 1] |
− | * [ | + | * [https://developer.nvidia.com/gpugems/GPUGems2/gpugems2_inside_front_cover.html GPU Gems 2] |
− | * [ | + | * [https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_pref01.html GPU Gems 3] |
Latest revision as of 16:14, 11 December 2018
Contents |
Textbooks and Resources
All material relevant to homework projects and exams will be taught in class. The instructor's lecture slides, as well as the discussion slides will be available on this wiki as part of the course schedule. For more detail and background information on the covered topics, the instructor recommends the following textbook for this course.
Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com | ![]() |
Tomas Akenine-Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, and Sebastien Hillaire: Real-Time Rendering, Fourth Edition, 2018. A K Peters/CRC Press, 1198 pages, ISBN-13: 978-1138627000, ISBN-10: 1138627003, Author's site, comes with tons of useful links, Amazon.com | ![]() |
Useful Web Links
3D Graphics
- Tom Dalling's Modern OpenGL Tutorial
- Great summary of the math needed in this course
- Learn OpenGL: Modern OpenGL Tutorial and tutorial videos
- Tutorials for OpenGL 4
- Lighthouse 3D Tutorials: These are useful for graphics concepts, but many don't use modern OpenGL.
- Humus 3D: lots of advanced graphics algorithms, but not all in OpenGL
- Steven C. Dollins' Handy Mathematics Facts for Graphics
- Creating a 3D sphere in OpenGL
- Rendering triangle strips with modern OpenGL