Difference between revisions of "Project3F18"
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− | In this project you will need to implement a scene graph to render an army of robots. | + | In this project you will need to implement a scene graph to render an army of animated robots with textures on them. |
The total score for this project is 100 points. Additionally, you can obtain up to 10 points of extra credit. | The total score for this project is 100 points. Additionally, you can obtain up to 10 points of extra credit. | ||
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</pre> | </pre> | ||
− | Build your own robot using the <tt>addChild</tt> methods. Use at least 3 different types of parts for your robot (e.g., body, head and limb). In total, your robot needs to consist of at least 4 parts, 3 of which need to be moving independently from one another and they need to be connected to the 4th part. (15 points) | + | Build your own robot using the <tt>addChild</tt> methods. Use at least 3 different types of parts for your robot (e.g., body, head and limb). In total, your robot needs to consist of at least 4 parts, 3 of which need to be moving independently from one another and they need to be connected to the 4th part. At least one of the parts needs to have a texture on it. The texture can be any image you can find on the internet. If you need to resize your image, we recommend the free [https://www.irfanview.com IrfanView] if you are using Windows. (15 points) |
− | This is an example of a valid robot with two antennas, two eyeballs, one head, one torso and 4 limbs (2 legs and 2 arms): | + | This is an example of a valid robot with two antennas, two eyeballs, one head, one torso and 4 limbs (2 legs and 2 arms), before application of a texture: |
[[Image:robot.png]] | [[Image:robot.png]] |
Revision as of 14:05, 20 October 2018
Project 3: Textures, Scene Graphs and Culling
To be posted Oct 20.