Difference between revisions of "Project3F18"

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In this project you will need to implement a scene graph to render an army of robots.
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In this project you will need to implement a scene graph to render an army of animated robots with textures on them.
 
   
 
   
 
The total score for this project is 100 points. Additionally, you can obtain up to 10 points of extra credit.
 
The total score for this project is 100 points. Additionally, you can obtain up to 10 points of extra credit.
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Build your own robot using the <tt>addChild</tt> methods. Use at least 3 different types of parts for your robot (e.g., body, head and limb). In total, your robot needs to consist of at least 4 parts, 3 of which need to be moving independently from one another and they need to be connected to the 4th part. (15 points)
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Build your own robot using the <tt>addChild</tt> methods. Use at least 3 different types of parts for your robot (e.g., body, head and limb). In total, your robot needs to consist of at least 4 parts, 3 of which need to be moving independently from one another and they need to be connected to the 4th part. At least one of the parts needs to have a texture on it. The texture can be any image you can find on the internet. If you need to resize your image, we recommend the free [https://www.irfanview.com IrfanView] if you are using Windows. (15 points)
  
This is an example of a valid robot with two antennas, two eyeballs, one head, one torso and 4 limbs (2 legs and 2 arms):
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This is an example of a valid robot with two antennas, two eyeballs, one head, one torso and 4 limbs (2 legs and 2 arms), before application of a texture:
  
 
[[Image:robot.png]]
 
[[Image:robot.png]]

Revision as of 14:05, 20 October 2018

Project 3: Textures, Scene Graphs and Culling

To be posted Oct 20.