Difference between revisions of "ResourcesCSE167F17"

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| Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author's site], [http://www.amazon.com/Fundamentals-Computer-Graphics-Fourth-Marschner/dp/1482229390/ref=sr_1_1?ie=UTF8&qid=1459276966&sr=8-1&keywords=Fundamentals+of+Computer+Graphics Amazon.com], [http://books.google.com/books?id=WY5Urwcqsa4C&lpg=PR1&ots=QENdP6x8xd&dq=shirley%20graphics&pg=PR1#v=onepage&q&f=false On-Line at Google Books]
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| Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Fourth Edition, 2015 (earlier editions are almost equally useful). A K Peters/CRC Press, ISBN 1482229390 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author's site], [http://www.amazon.com/Fundamentals-Computer-Graphics-Fourth-Marschner/dp/1482229390/ref=sr_1_1?ie=UTF8&qid=1459276966&sr=8-1&keywords=Fundamentals+of+Computer+Graphics Amazon.com], [http://books.google.com/books?id=WY5Urwcqsa4C&lpg=PR1&ots=QENdP6x8xd&dq=shirley%20graphics&pg=PR1#v=onepage&q&f=false On-Line at Google Books]
 
| [[Image:shirley-cover2015.jpg|200px]]
 
| [[Image:shirley-cover2015.jpg|200px]]
 
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==3D Graphics==
 
==3D Graphics==
* [http://www.tomdalling.com/blog/category/modern-opengl/ The instructor's favorite modern OpenGL tutorial by Tom Dalling]
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* [http://www.tomdalling.com/blog/category/modern-opengl/ Tom Dalling's Modern OpenGL Tutorial]
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* [https://learnopengl.com/ Learn OpenGL: Modern OpenGL Tutorial]
 
* [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up]
 
* [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up]
 
* [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials; not all use modern OpenGL]
 
* [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials; not all use modern OpenGL]

Latest revision as of 16:54, 26 September 2018

Contents

Textbook and Resources

All exam relevant material will be taught in class, the instructor's lecture slides will be available on-line. For more detail on the covered topics, the instructor recommends the following textbook for this course.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions are almost equally useful). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books Shirley-cover2015.jpg

Useful Web Links

3D Graphics

Shader Programming

C++ Programming

Advanced Graphics Programming