Difference between revisions of "ResourcesCSE167F17"
From Immersive Visualization Lab Wiki
(Created page with "=Textbook and Resources= All exam relevant material will be taught in class, the instructor's lecture slides will be available on-line. For more detail on the covered topics,...") |
|||
(2 intermediate revisions by one user not shown) | |||
Line 5: | Line 5: | ||
{| border="1" style="text-align:left;" | {| border="1" style="text-align:left;" | ||
|- | |- | ||
− | | Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Fourth Edition, 2015 (earlier editions | + | | Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Fourth Edition, 2015 (earlier editions are almost equally useful). A K Peters/CRC Press, ISBN 1482229390 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author's site], [http://www.amazon.com/Fundamentals-Computer-Graphics-Fourth-Marschner/dp/1482229390/ref=sr_1_1?ie=UTF8&qid=1459276966&sr=8-1&keywords=Fundamentals+of+Computer+Graphics Amazon.com], [http://books.google.com/books?id=WY5Urwcqsa4C&lpg=PR1&ots=QENdP6x8xd&dq=shirley%20graphics&pg=PR1#v=onepage&q&f=false On-Line at Google Books] |
| [[Image:shirley-cover2015.jpg|200px]] | | [[Image:shirley-cover2015.jpg|200px]] | ||
|} | |} | ||
Line 12: | Line 12: | ||
==3D Graphics== | ==3D Graphics== | ||
+ | * [http://www.tomdalling.com/blog/category/modern-opengl/ Tom Dalling's Modern OpenGL Tutorial] | ||
+ | * [https://learnopengl.com/ Learn OpenGL: Modern OpenGL Tutorial] | ||
* [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up] | * [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up] | ||
* [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials; not all use modern OpenGL] | * [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials; not all use modern OpenGL] | ||
− | |||
* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL | * [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL | ||
* [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links | * [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links |
Latest revision as of 16:54, 26 September 2018
Contents |
Textbook and Resources
All exam relevant material will be taught in class, the instructor's lecture slides will be available on-line. For more detail on the covered topics, the instructor recommends the following textbook for this course.
Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions are almost equally useful). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books |
Useful Web Links
3D Graphics
- Tom Dalling's Modern OpenGL Tutorial
- Learn OpenGL: Modern OpenGL Tutorial
- Tutorials for OpenGL 3 and up
- Lighthouse 3D Tutorials; not all use modern OpenGL
- Humus 3D: lots of advanced graphics algorithms, but not all in OpenGL
- Website of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
- Steven C. Dollins' Handy Mathematics Facts for Graphics
- Creating a 3D sphere in OpenGL