Difference between revisions of "ResourcesCSE167F17"

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(3D Graphics)
(3D Graphics)
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==3D Graphics==
 
==3D Graphics==
* [http://www.tomdalling.com/blog/category/modern-opengl/ The instructor's favorite modern OpenGL tutorial by Tom Dalling]
+
* [http://www.tomdalling.com/blog/category/modern-opengl/ Tom Dalling's Modern OpenGL Tutorial]
 +
* [https://learnopengl.com/ Learn OpenGL: Modern OpenGL Tutorial]
 
* [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up]
 
* [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 3 and up]
 
* [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials; not all use modern OpenGL]
 
* [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials; not all use modern OpenGL]

Revision as of 11:55, 19 October 2017

Contents

Textbook and Resources

All exam relevant material will be taught in class, the instructor's lecture slides will be available on-line. For more detail on the covered topics, the instructor recommends the following textbook for this course.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books Shirley-cover2015.jpg

Useful Web Links

3D Graphics

Shader Programming

C++ Programming

Advanced Graphics Programming