Difference between revisions of "CSE165W2017"

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==[[CSE165W2017Homework | Homework Assignments]]==
 
==[[CSE165W2017Homework | Homework Assignments]]==
  
==Textbook==
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==Recommended Textbook==
  
Although the textbook is not quite up to date, it is recommended, but not mandatory. The lecture slides will be made available after each lecture and there will not be reading assignments. Occasionally the lecture slides will be available before the lecture, but you can always use [http://ivl.calit2.net/wiki/index.php/CSE165W2016Schedule last year's slides] if they are not - although this year's will be significantly updated.
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Because the textbook is not quite up to date, it is recommended, but not required to do well in class. The lecture slides will be made available after each lecture and there will not be reading assignments. But the textbook can help understand many of the topics in greater depth.  
  
 
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Revision as of 11:26, 10 January 2017

Contents

CSE165: 3D User Interaction

Description

This course teaches the design and evaluation of three-dimensional (3D) user interfaces and interaction techniques. The course consists primarily of lectures and hands-on programming projects. Students will be expected to implement several 3D interaction techniques as part of this course, using state of the art 3D input devices. The course is intended to lay the foundation for 3D user interaction as it can be applied to novel user interfaces for computer games and consumer electronics, as well as virtual reality and augmented reality applications.

An important aspect of the course are going to be programming assignments involving 3D interaction devices, which are going to be provided to the students for the duration of the assignments. These devices will include the Oculus Rift VR HMD with Touch controllers and the Leap Motion gesture tracker. The assignments can be done in C++ with OpenGL, or in a VR authoring toolkit such as Unity 3D, Unreal Engine or Lumberyard.

Rift.jpg Touch.jpg Leap-on-rift.jpg
Oculus Rift HMD Oculus Touch controllers Leap Motion on Oculus Rift

Course Schedule

Click here for the course schedule.

It lists lecture dates, homework due dates, and recommended reading.

Topics

  • Introduction to 3D interaction
  • Application domains
  • Output hardware
  • Input hardware
  • Selection and Manipulation
  • Navigation (Travel and Wayfinding)
  • System Control
  • Symbolic Input
  • 3D user interface design
  • Evaluation of 3D User Interfaces

Prerequisites

  • CSE167 (Introduction to Computer Graphics) or equivalent course or experience
  • Experience programming in C++ and with OpenGL, or experience with Unity 3D, Unreal Engine or Lumberyard

Format

  • Instructor: Dr. Jürgen Schulze
  • Instructor's office hour: Tuesdays 2:00-3:00pm, Atkinson Hall, Room 2125
  • Number of Units: 4
  • Section ID: 895761
  • Lectures: Tuesday and Thursday, 12:30am-1:50pm at WLH 2205
  • Homework Discussion: Mondays 7-7:50pm at WLH 2111 (starting January 23rd)
  • First lecture: Tuesday, January 10th, 2017
  • Homework: programming assignments
  • Piazza page: piazza.com/ucsd/winter2017/cse165/home
  • Designated computer lab for this course: CSE 210 (VR Lab)
  • TAs: Jean Choi, Sainan Liu; see Piazza for office hours
  • Tutors: Anish Kannan, John Leyson, Sylvia Li; see Piazza for office hours

Grading

Project 1 15%
Project 2 15%
Project 3 15%
Final Project 25%
Midterm 25%
Video Presentation 5%

You will find your homework and other scores on TritonEd. Please verify a few days after after every due date that your score has been recorded correctly and inform your grader if you find an error.

There will be no assignment or indication of letter grades corresponding to scores on the individual exams and homework projects. The final grade depends on a weighted average of all the scores. The following grading key will be used:

Final Score Letter Grade
100+ A+
95+ A
90+ A-
85+ B+
80+ B
75+ B-
70+ C+
65+ C
60+ C-

For undergraduate students with the P/NP option: A pass (P) grade will be given for an average score of 60 or higher.

For graduate students with the S/U option: A satisfactory (S) grade will be given for an average score of 75 or higher.

Homework Assignments

Recommended Textbook

Because the textbook is not quite up to date, it is recommended, but not required to do well in class. The lecture slides will be made available after each lecture and there will not be reading assignments. But the textbook can help understand many of the topics in greater depth.

3dui-textbook-200p.jpg Bowman, Kruijff, LaViola, Poupyrev
3D User Interfaces: Theory and Practice
Addison Wesley Longman Publishing Co., Inc. Redwood City, CA, USA 2004
ISBN: 0201758679

Students with Disabilities

If you have a documented disability, please bring your documentation to me as soon as possible so that I can make suitable accommodations for you. If you believe that you have a disability and desire accommodation, please register with the Office for Students with Disabilities.

Resources